
Elden Ring lacks Bloodborne's sharp focus

Sony Pictures announced at CinemaCon on Monday that it is producing an animated R-rated film adaptation of FromSoftware's Bloodborne game. PlayStation Productions, Lyrical Animation, and YouTuber jacksepticeye (Seán McLoughlin) are producing the film, with Sony Pictures and Lyrical Animation parent company Lyrical Media co-financing the film.
So FromSoftware really went
“F*** no are Bluepoint making a remake”
To
“A YouTuber making an animated film? Of course”

Elden Ring Tarnished Edition for Switch 2 appears on Amazon as a game key card, priced at $79.99 with expansion included.
Before anyone complains, this is the same price on PlayStation, Xbox and Steam. It comes with the Game and the DLC.
A newly uncovered piece of cut content from Elden Ring has revealed an intriguing plot thread that never made it into the final game.
Bloodbourne was an astounding achievement, especially given the hardware available compared to today's.
Bloodborne is just something special. Its art style, worldbuilding, and soundtrack are on another level. It could launch yesterday and still be a game of the year contender.
It just felt different from Dark/Demon Souls
It had a completely different theme and overall setting which separated it from what came before had it was fantastic
While I love Elden Ring the setting seems to go back to the fantasy themes of what we saw in Dark/Demon Souls…Knights, Dragons, Kings, Royalty, Medieval etc
You sacrifice one thing to get another, the more linear you are the more focused you get, and the more open you are the less you get, if you ask me, what From software achieved with the world design and world building in a consistent fashion in Elden Ring is beyond incredible, it's not that far off their usual games
difficulty level