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Square Enix Needs to Stop Making Live Service Games

After Marvel's Avengers, Babylon's Fall, and Chocobo GP, Square Enix needs to stop making live-service games, and realize where they went wrong.

Flawlessmic1539d ago

Every dev in general should stop making this live service rubbish.

Michiel19891539d ago

I dont agree, there are plenty of good ones, Path of Exile, Dota, Warframe. and those are just the ones i know/tried. The thing is that it needs to fit for the game, which in most cases it doesnt and it becomes a live service game just to be able to sell mtx/expansions or something alike.

Pyrofire951539d ago

That's only 3 out of thousands. More than 90% of mobile games are predatory and just give you busy work, promising less work if you pay up.

Michiel19891539d ago

ok i stated it wrong, i do agree that majority of devs should stop making live service games, but i dont agree that theyre all trash. Im not talking about mobile games since i got very little experience with them and the ones i played were pretty bad.

If you have a good roadmap from the start for a game where it actually makes sense to update it on a regular basis, then i dont mind it as long as its executed well. Especially Path of Exile is a great example for everyone who wants to make a live service game.

CrimsonWing691539d ago

In my opinion those would all be better as traditional games. The GaaS model doesn’t improve them at all.

Army_of_Darkness1539d ago

Gamers just need to speak with their wallets. Eventually SE will get the point and stick to single player games like they did in the previous generations... And hopefully improve their quality as well cause their gaas games all look and perform like trash.

FinalFantasyFanatic1538d ago

@Army_of_Darkness,

I feel like Square-Enix is dense though, they're still surprised people like games like Bravely Default, and how many of these Gaas games have they thrown out there now? According to them, TWEWY Neo and Guardians of the Galaxy was a failure, and those were fantastic games, I really don't trust them to get the message.

+ Show (2) more repliesLast reply 1538d ago
z2g1539d ago (Edited 1539d ago )

Good luck with that. Money makes the world go round. Even Sony now realizes they can’t make enough money simply selling $70 single player exclusives and not having a type of subscription service or mechanism to keep players engaged in a single title or service. It’s all about ROI (return on investment). Sure they have psnow but it’s treated as an afterthought and hardly an amazing value prop with it it’s current level of offerings.

Games are more expensive than ever to develop now and the risk is higher than ever now too. This is exactly what why Sony bought Bungie and plans to have at least 4 GAAS titles running by 2024 (feel free to google it). It’s why gt7 has such a push toward microtransactions and why ms is pushing so hard on gamepass and games like free to play halo, state of decay, sea of thieves etc. subscriptions and return players keep the revenue rolling in. It’s much harder to make the same revenue from a single player game where most people put it away and don’t return after they complete it or get bored with it. Making a new season and some extra content is a much more affordable way to keep players engaged - which means a single game can earn more money for longer with lower development costs than creating new games. They can go longer in between new titles.

All of this is to say love it or hate it, this stuff isn’t going away anytime soon. I am meeely the messenger. Gone are the days of simply buying a disc or cartridge and that’s the game. It’s simply not profitable enough by todays standards. This isn’t to say single player games are dead as so many people like to boil it down to, they just need to be balanced and diversified amongst other types of games. This is exactly what Phil spencer was trying to say years ago when everybody removed all of the nuance and equated it to him saying single player games are dead. Not what he meant at all.

You guys can all disagree with me cuz you don’t like what I’m saying, but I’m just the messenger and this is exactly why these things are happening.

Flawlessmic1539d ago

@z2g

I love how there is always someone to try and explain what you did like non of us are totally aware of what you mentioned.

We know this, that doesn't make live service games any better or tolerable.

I understand there not going away because there are to many idiots who buy these half assed games and then spend even more money to complete the half assessed game they bought.

I'm a gamer i couldn't care less about the financials i just want good games and live service games are 99% total and utter rubbish.

but thank you for repeating something we have all been told a 1000 times like that somehow makes the situation better and we should just shut up and take it apparently.

maybe if people didnt buy this crap they would stop making it.

Stanjara1539d ago

Absolute BS!
The real reasons are:
A) people like gambling,
B) people like to flex.
ANd
C) Life is pay to win

So let's take advantage of this as a publisher by being a price of trash.

Sony is like:
Everybody's making mone?
I want mone!
Hey you!

Polifony: Me?

Sony: Yes, you! Mone!!!

Angyobangyo1539d ago

Good game are profitable, it’s just that companies aren’t content on simply making money, they want to make all the money. Square failing at GaaS and also making a push for NFTs shows how out of touch they are.

Activision/Blizzard firing 800 staff even though they made record profits back in 2019. It’s all to please shareholders to the deferment of gamers and employees.

I’m fine with Sony using bungie to plan new live service games, especially if it’s something new. What isn’t going well with gamers are established IPs like GT making GT7 always online and patching it to make its in-game currency more difficult to earn because they want you to spend mtx.

Let’s not forget all the silly xp boosters because Ubisoft make their titles more grindy or simply patching in the in-game store after launch to got those glowing reviews.

Meanwhile at gaming events when a new title is introduced and they say it will have no mtx, the crowd erupts with cheers. Seems like not being FK over is a feature no days.

IanTH1539d ago (Edited 1539d ago )

Here's the thing, though. They are going to see these as initial financial failures, but also as valuable feedback on what customers don't want. What NOT to do for a successful live service game.

There's too much money on the table for getting it right, and you have to assume, with enough time & money, they'll eventually make it work. Then they'll attach that to one of their massively popular IPs, and just make bank. I wish these kinds of games would go away, but companies & shareholders LOVE that recurrent, stable monthly income. They'll keep going at it, whether us core gamers want them to or not.

Chocoburger1539d ago (Edited 1539d ago )

These publishers only make games for a single purpose: to make money off us. This wasn't a problem so much in the past, because games were of better quality, without all the mindless, endless grinding, filler, padding, micro-trash-actions, released incomplete, and so on.

But over the past 7 years gaming has seen a massive decline in game quality, and craftsmanship, all for the sake of money. Mobile gaming live service trash is partially to blame for this, publishers start bringing that garbage over to console / PC gaming, because they knew that nearly all gamers have no backbone and love to bend over for their masters, eating up whatever slop that they're being fed and ask for more.

If you want these types of trash games to go away, send a message, and stop supporting them, but also stop supporting the offending publishers entirely. Hit them where it hurts, and that's their bank accounts. There's a lot of publishers I no longer buy from because of all their egregious crap they've tried to pull numerous times in the past:

Microsoft, Ubisoft, EA, Activison. I'm done with them. Support the publishers that respect you, including the incredible small independent studios that are making some of the most interesting games today.

AzubuFrost1539d ago

I've noticed you've listed western publishers that you're done with. Let's not forget that eastern publishers are also following the same trend too. Square-Enix, Tecmo, SEGA, hell even Sony has their eyes on the gold too.

Chocoburger1538d ago

Its true that many Japanese publishers are doing stupid crap recently. I love kart racers, and I love chocobos (see my username!), I'm also a fan of Chocobo Racing on PS1. I was excited for the sequel and it turned out to be micro-trash-action bullcrap. Unacceptable!

I've been a SEGA fan since 1991, and like everyone else, I'm sick and tired of rushed out incomplete Sonic games. I just want them to have a longer dev cycle so that they can be released in a better, more polished state. SEGA executives were about to repeat the same mistakes of the past, by rushing out Sonic Frontiers late last year, but thankfully decided to delay it by a full year to improve the quality. Will it work out in the end? I can't say for sure, but that year delay is hopefully a sign that the executives over there are learning.

I forgot about TECMO and their $800 (or more!) worth of DLC for DoA and Volleyball games. Indeed, its bullcrap as well.

Sony has made a few egregious errors lately, most especially with Gran Turismo 7. What happened with that game is unacceptable, and people should vote with their wallets, and not buy any more GT games until the always-online crap has been removed. Speak with your wallets! This doesn't affect me specifically however since I only care for arcadey, outrageous racing games like Ridge Racer, Burnout, etc, so I was never going to buy GT7 anyway.

I'm sure there's more crap we can come up with from every major publisher, but I only listed the ones I've had enough from.

glennhkboy1539d ago

It is not the Live Service Games business model itself. The problem is that: SE forced developers that have no experience in making GaaS games to make GaaS games. When you look at the revenue from Destiny 2, Apex Legend, (even Outriders), there IS a big demand of GaaS games outside of US market.

Sirk7x1539d ago (Edited 1539d ago )

If you don't like it, don't buy it; Don't even play the free parts. Anything free is still making money but selling personal data. If it's an awful experience, educate others and offer recommendations for other games. Most companies with shareholders are going to end up beholden to them and no one else. When that company loses their way and stops making the games that older fans liked, someome else will eventually step up and fill that space, as long as the demand is there. Live service games are never going away though. Too much money in it, and not even through the MTX themselves. Data collection, selling, analysis, etc.

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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Jin_Sakai38d ago (Edited 38d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio38d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing38d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9238d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit38d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing38d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9238d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

40°

Koei Tecmo Announces Record Financial Results After Releasing Many Big Games

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.

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