340°

Why Elden Ring Fans are Criticizing Ubisoft Open World Games

Since Elden Ring's release, gamers have been applauding FromSoftware for avoiding some of the open-world design trends Ubisoft games embrace.

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gamerant.com
Angyobangyo1406d ago (Edited 1406d ago )

I think it’s the other way around. Players who never played a Fromsoft game playing Elden Ring as their first Fromsoft are used to Ubisoft’s style of open world, and those players are finding it difficult as they’re used to exact guidance and location pointers. I’m glad Miyazaki didn’t compromise on his open world take.

TakeTori1406d ago

Nah mate. Elden Ring has ruined open world games for me. While side quests are too obtuse and probably needs a little more guidance to actually be feasible achievements without googling solutions, I think no other game has done exploration better.

CrimsonWing691406d ago

I hope they never change how they do quests. It brings me back to the days when things were word-of-mouth from friends before we had the internet.

Crows901406d ago

The self discovery aspect of this game is phenomenal.

Gardenia1406d ago

You can't compare games just because they both have open world. It's like criticizing Crash Team Racing for not having the same realistic racing as Gran Turismo.

--Onilink--1405d ago

Well, in terms of the main progression Elden Ring does have markers to point in the right direction, its more everything else around that, that is very open to player discovery.

That said, the one thing I do agree (though not actually about the way they went about complaining) is UX and performance.

Those are 2 things that FromSoft continues to struggle with, and UX isnt even an engine thing. Something as simple as comparing items when purchasing something should be there in any game from the past 10 years, its specially unforgivable in a game so stat heavy.

Overall they are due for an inventory/UX redesign since quite a while ago

+ Show (1) more replyLast reply 1405d ago
victorMaje1406d ago

Here’s the difference between FromSoftware’s open world & Ubisoft’s:

FromSoftware:
Here’s a created world.
Here are some basic tips to get you started. Figure as much as you can out & hopefully we’ve done a good job at keeping you interested in discovering the next point of interest, be it a combat mechanic, a playstyle, an item, an NPC, an enemy, an incredible encounter, a location, a secret, a weapon, lore. Have fun.

Ubisoft:
Here’s a very well crafted world. Inspired by historical locations or events. We don’t trust we’ve done a great job at creating an original & interesting story around this world, nor any mechanic or element worthy of your curiosity, but here’s a hand to hold you every step of the way & lead you to what should be a point of interest, although it’s not, but just the next step before the one after it, just so you feel you’re actually doing something in our beautiful looking place, & hopefully we keep you long enough so you ask yourself what’s more, & feel like you might get it from our very own MT store especially catered & designed in the mood & setting of the current game. Have fun paying…uhm playing!

:)

SyntheticForm1406d ago

Ubisoft's games are designed around MTs to the utmost degree. They're not games, they're the science of maximizing profit through mediocrity, tediousness, and addiction.

Every hill, handhold, waypoint, upgrade component, chest, and encampment, is placed within the world, strategically, to encourage the spending of real world money in exchange for "perks" speed things up. "Time savers" = you'll get so bored in this world that you may want to pay extra real world money to hasten progression; leveling/XP, mount speed, higher damage weapons, rare components, etc.

They don't want to make a great, interesting game, they simply want to make a profitable one. Ubisoft doesn't want people to remember their games for years to come - they just want money, hand over fist, year after year. Soulless drudgery.

FromSoftware want to make money too, but they also really want people to love their games.

Christopher1406d ago

***but here’s a hand to hold you every step of the way & lead you to what should be a point of interest***

Just FYI, all of that? You can turn it off in settings. People just don't and then complain it's there.

victorMaje1406d ago

Agreed, you can turn it off, but the difference here is that FromSoftware didn’t give you an option to turn it on (at least that I know of), & yet you’re interested in finding everything out of your own volition.

ecchiless1406d ago

@victor.....

is called youtube xDDDDDD, thats why a lot of ppl go to youtube to find those quest and items on their own volition....

Christopher1404d ago

@ecchiless is 100% right. Same thing I'm saying with Gearbox decision in BL3 to not include new classes. They said a lot of people just played the same class over and over, but that's only because people went to youtube for FOTM builds and went with it. By removing more classes, they're turning more and more people into FOTM builds and then people complain at the limited class options. People are going to find a way to do things the easy way, but then people complain when the easy way is by default and they can make it harder. The people who want it easy find the easy way, the people who want it hard want the developers to do all the work for them.

Gianoni331406d ago

Ubisoft open world are much more acessible for a broader audience.

The price is lack of wondering, surprises, curiosity...a sometimes it feels boring and like a task list.

ER open world is OUTSTANDING once its provides these senses..however, its not for everybody, needless to say.

For the future, devs must find a balance between these two approachs.

Rdeal1406d ago

i wouldn't call a open world that uses the same assets constantly and nearly every dungeon is the same good, the whole map basically looks the same with a few colour changes, the only thing that makes the game good to me is the enemies but everything else ubi does 100x better

Gianoni331406d ago

Of course you didnt play ER.

1406d ago
ChubbyBlade1406d ago (Edited 1406d ago )

Found the person who’s hasn’t played it because none of this is true. Limgrave, Liurnia and caelid to name a few look nothing alike.

FalcorMononoke1405d ago

You just described Skyrims map. That game smashes anything Ubisoft has ever dreamed of creating.

+ Show (1) more replyLast reply 1405d ago
lucian2291406d ago

@Rheal........someone def didn't get passed Limgrave

1406d ago
Rdeal1406d ago

nah i am sure i didn't so your saying i stayed there and got to level 125

H91406d ago

This subject have been talked about so much and I 100% agree with the statements regarding Ubi's awful approach at Open Worlds, yesterday Yahtzee from the escapist made quite the interesting take about why games like Elden Ring and Breath Of The Wild allow to explore this much, and that's confidence to have you miss out on stuff without hurting the quality of the game, I really advise watching that Extra Punctuation episode

Imalwaysright1406d ago

Both games just give you an interesting world and they tell us that its our world. They tell us to go and make our own adventure and that's why they give a true sense of freedom while other open world games offer a fake sense of freedom as they're constantly telling us where to go and what we have to do.

Yui_Suzumiya1405d ago

Been a huge Yahtzee fan since he was just getting into the scene in 2008. Agreed.

jambola1406d ago

Horizon might be one of the most annoyingly hand holding worlds ever
I'd take no guidance over a walkthrough any day

-Foxtrot1406d ago

Explorer mode

…that’s it

jambola1406d ago

@foxtrot
I did
Didn't help
At all

frostypants1406d ago (Edited 1406d ago )

HFW is an awesome game but it's pretty formulaic with its open world.

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60°

Rockstar launches official marketplace for mods

Rockstar has launched an official marketplace for "every server and every player" to buy mods: Cfx Marketplace.

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gamesindustry.biz
Christopher2d ago (Edited 2d ago )

I wonder how much of this isn't just taken work of others who have modded for free.

Edit: Also, great way for R* to take popular ideas and build them into GTAVI based on demand.

fr0sty9h ago

What I see happening here is, R* is going to ban mods in GTA6 UNLESS you buy them from the marketplace and R* then gets a cut of that sale.

ActualWhiteMan11h ago

Ah, perfect timing with them taking down the Bully online fan mod. Greedy a$$ company.

Christopher9h ago

It's okay as long as they get a cut of the money.

fr0sty9h ago

Expect R* to force it on you.

Snookies123h ago

Yep, right there with you. I'll happily donate to a mod creator if it looks really cool, or if I enjoy it. But expecting payment up front? Nope, not touching it.

IanTH8h ago(Edited 8h ago)

I'm not entirely sure how to read this, as it doesn't seem exactly like an exact parallel to Bethesda's paid mods shenanigans.

Rather than single player stuff, this appears to be aimed solely on Cfx Servers. From what I've gleaned, apparently Rockstar bought the Cfx mod team several years ago, coming a few years after weird contentions led them to ban a few of their members. Ultimately, the question is if they plan to keep this contained to only online/servers.

I have to guess to a degree yes. It'd be pretty hard to "force" paid mods for single player when modding files locally on your own machine, but much easier for servers they'll control. So perhaps this is their soft launch ahead of GTA6 online and they'll clamp down more tightly on non-official servers going forward? Ever since they've become a 1 or 2 property studio, I haven't really cared much for Rockstar stuff, so I'm not entirely up on everything surrounding this. Sounds like it has the potential to be problematic further down the line, but right now fairly easy to ignore...I think lol.

50°

Kotick claims lawsuit objecting to MS-Activision deal was "tied to Embracer's desire to boost sales"

Former CEO describes lawsuit filed by Swedish pension fund as a "collateral attack" on Activision Blizzard.

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gamesindustry.biz
OpenGL1d 5h ago

Yeah, the Microsoft deal has DEFINITELY worked out for everyone.

galgor1d 2h ago

Can this mother fucker just get lost already

PRIMORDUS1d 1h ago

He belongs in here ⚰️, hopefully sooner than later.

MrDead10h ago(Edited 10h ago)

Kotick Made $155 million from MS in the buyout, the little b*tch needs to stop whining. Thanks to this Microslop deal and massive industry consolidation thousands upon thousands of devs and other workers lost their livelihoods. This greedy piggie pervert needs shut up and f-off.

40°

An Update to Our Shared Commitment to Safer Gaming

Discover how Sony Interactive Entertainment, Nintendo, and Microsoft continue to collaborate to improve player safety across our platforms.

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sonyinteractive.com