
Since Elden Ring's release, gamers have been applauding FromSoftware for avoiding some of the open-world design trends Ubisoft games embrace.

Rockstar has launched an official marketplace for "every server and every player" to buy mods: Cfx Marketplace.
I wonder how much of this isn't just taken work of others who have modded for free.
Edit: Also, great way for R* to take popular ideas and build them into GTAVI based on demand.
Ah, perfect timing with them taking down the Bully online fan mod. Greedy a$$ company.
I'm not entirely sure how to read this, as it doesn't seem exactly like an exact parallel to Bethesda's paid mods shenanigans.
Rather than single player stuff, this appears to be aimed solely on Cfx Servers. From what I've gleaned, apparently Rockstar bought the Cfx mod team several years ago, coming a few years after weird contentions led them to ban a few of their members. Ultimately, the question is if they plan to keep this contained to only online/servers.
I have to guess to a degree yes. It'd be pretty hard to "force" paid mods for single player when modding files locally on your own machine, but much easier for servers they'll control. So perhaps this is their soft launch ahead of GTA6 online and they'll clamp down more tightly on non-official servers going forward? Ever since they've become a 1 or 2 property studio, I haven't really cared much for Rockstar stuff, so I'm not entirely up on everything surrounding this. Sounds like it has the potential to be problematic further down the line, but right now fairly easy to ignore...I think lol.

Former CEO describes lawsuit filed by Swedish pension fund as a "collateral attack" on Activision Blizzard.
Kotick Made $155 million from MS in the buyout, the little b*tch needs to stop whining. Thanks to this Microslop deal and massive industry consolidation thousands upon thousands of devs and other workers lost their livelihoods. This greedy piggie pervert needs shut up and f-off.

Discover how Sony Interactive Entertainment, Nintendo, and Microsoft continue to collaborate to improve player safety across our platforms.
I think it’s the other way around. Players who never played a Fromsoft game playing Elden Ring as their first Fromsoft are used to Ubisoft’s style of open world, and those players are finding it difficult as they’re used to exact guidance and location pointers. I’m glad Miyazaki didn’t compromise on his open world take.
Here’s the difference between FromSoftware’s open world & Ubisoft’s:
FromSoftware:
Here’s a created world.
Here are some basic tips to get you started. Figure as much as you can out & hopefully we’ve done a good job at keeping you interested in discovering the next point of interest, be it a combat mechanic, a playstyle, an item, an NPC, an enemy, an incredible encounter, a location, a secret, a weapon, lore. Have fun.
Ubisoft:
Here’s a very well crafted world. Inspired by historical locations or events. We don’t trust we’ve done a great job at creating an original & interesting story around this world, nor any mechanic or element worthy of your curiosity, but here’s a hand to hold you every step of the way & lead you to what should be a point of interest, although it’s not, but just the next step before the one after it, just so you feel you’re actually doing something in our beautiful looking place, & hopefully we keep you long enough so you ask yourself what’s more, & feel like you might get it from our very own MT store especially catered & designed in the mood & setting of the current game. Have fun paying…uhm playing!
:)
Ubisoft open world are much more acessible for a broader audience.
The price is lack of wondering, surprises, curiosity...a sometimes it feels boring and like a task list.
ER open world is OUTSTANDING once its provides these senses..however, its not for everybody, needless to say.
For the future, devs must find a balance between these two approachs.
This subject have been talked about so much and I 100% agree with the statements regarding Ubi's awful approach at Open Worlds, yesterday Yahtzee from the escapist made quite the interesting take about why games like Elden Ring and Breath Of The Wild allow to explore this much, and that's confidence to have you miss out on stuff without hurting the quality of the game, I really advise watching that Extra Punctuation episode
and Horizon