
GameSpy writes: "Recent history is full of console RTS ports falling over themselves in an effort to, at best, recreate something marginally evocative of the PC experience. But Vispi Bhopti, The Creative Assembly's Communications Manager, contends that Stormrise's control scheme -- which was designed from the get-go around a gamepad -- is an honest-to-goodness improvement over the mouse and keyboard. These are big words. I don't recall the developers of the voice-controlled EndWar's making those presumptions, and if anyone is entitled to, it would probably be them."
Spiffy:
+Intricate maps that suggest the possibility for varied, multi-front battles
Iffy:
-We're not fully convinced that the control scheme will as manageable as the developer purports

The RTS genre has had a rough ride on consoles through the years, but which are the 7 best games available today?

The Black Panel writes: In this (very special) Christmas episode of Australia’s grooviest gaming podcast, the team tackle Sadistic Santa, The Year in Review, Reader Recollections and much more!

Kim Sellentin, Producer behind Medieval II Total War: Kingdoms at SEGA Studios Australia, discusses her start as a QA tester, her approach of cultivating a learning culture in the studio, and strategies for current and future producers.