
If you recall, EGM's June 2008 issue featured a buff and bloody hockey-masked hero bursting through the front cover wielding a menacing 2-by-4. And those who were familiar instantly recognized him as Rick, the protagonist of the 20-year-old beat-em-up Splatterhouse, albeit sporting a serious facelift for the series' upcoming revival. Splatterhouse's graphics certainly have changed but what's it been like bringing the series out of the past and into today?
To find out, 1UP talked to Namco co-producers Dan Tovar and Mark Brown, and BottleRocket lead designer Tim Donley about their thoughts on making a modern-day beat-em-up, throwbacks to older games, and vomit-inducing violence.
With these hidden gems to add to your backlog, it’s time to give some bangers the shine they deserve.
Numbers 6-9 were some of my absolute favorite early gen PS3 games. I'm still bitter about Incognito and Japan Studio.
The white knight chronicles and infamous games really need to come to modern platforms. MAG I really miss...poor zipper. The ps3 was definitely a unique console despite it being the worst home console of PlayStation.

The PS3 era was a happy time, so let's look back on some of its games that flew well under the radar.
Sad that the team behind Dante inferno did not get their chance to finish the story. They had two other games planned
Enslaved: Odyssey to the West
Remember Me
Folklore
Tales of Graces f
3D Dot Game Heroes
The Darkness

"I have always liked the idea of having a Doom-like "Splatterhouse" game. Well, now I (we) get the chance to experience a game like that, because "Splatterhouse 3D" is a really cool "Doom" mod that offers that very .experience" - Robin Ek, TGG.
game looks good.