
Final Fantasy XV tries its hand with the open-world format, but it gets too many things wrong and ultimately does more harm than good.

Ever play a game a game only to discover at some point it transforms into a horror game? No? Well Netto's Game Room shares six games that do just that!
Not necessarily a ‘horror’ moment, but I remember feeling really tense and anxious when the Flood were first introduced in the original Halo. I never felt more on edge or nervous in that whole game as that moment. I think it was the whole buildup that something terrible was coming but you didn’t know exactly what.
Another non-horror game that had me feeling it was Subnautica. The deep dark depths, and knowing that sea monsters were lurking nearby, had me jumping at every sound.
I remember being scared of the Asylum level in the most recent Thief game from 2014.
A new datamine of game files from Final Fantasy XV has revealed a cut scene from Chapter 14 that didn't make it into the final release.
always liked 15, but the development was shch a shitshow. it could have been so much more.
but Tabata did a good job with what he had regardless
Ff15 was a missed opportunity from square as they transitioned from turn based to real time.
One of the issues is that it was 30 fps. The combat mechanics required precision dodges to activate Noctis teleport ability and it was difficult to do at 30 fps. I am glad they rectified that in FF16. The story and flow also felt like it went through a chopshop similar to how some live service games end up when they are trying to meet a deadline. Those extra episodes they sold as dlc should have been in the maingame.
FF15 is one of the weaker entries in the series.
Ah yes; FF XV.
The beginning of me coming to the realization the series was no longer for me.
That initial trailer with the Leviathan fight was the game I wish we got. The actual retail release was watchdogged to all Hell and while there’s enjoyment to be had in the game, it’s such an incomplete product and so many elements feel so slapped together without any cohesion.
Like, don’t get me wrong, I loved fishing, cooking, and the first third of the game, but I much rather they made a story that didn’t feel barely there and the the last third of the game didn’t feel so rushed and unfinished.
FFXV was underrated in my opinion
I have played all of the final fantasy games, and I loved this game
turn based to me takes too long, I like active battle
the extra dlc and chapters should have been included in the original release, but it is nice that they fixed the game later

Here are the games that will be leaving the Extra and Premium tiers of the PS Plus subscription service in the month of May, 2024.
Absolver Downfall
Abzu
Adrift
Ashen
Elex
Final Fantasy VII
Final Fantasy VIII Remastered
Final Fantasy IX
Final Fantasy X | X-2
Final Fantasy XII The Zodiac Age
Final Fantasy XV Royal Edition
How To Survive 2
I Am Dead
Jotun
Last Stop
Minit
Moster Jam Steel Titans 2
My Friend Pedro
Observation
Sundered Eldritch Edition
The Artful Escape
The Messenger
This Is The Police
This Is The Police 2
World of Final Fantasy
Settlements not fortified against the monsters at night? The had powerful spotlights that burnt monsters which came out in the dark. Many a time I lured an Iron Giant into them and watched their HP slowly whittle down.
The problem with Open-World games is very simple. They are designed so that the things you do in them, do not matter. The fix: Make every single thing extremely heavily matter, and suddenly you have a very interesting game. Kill someone? Massive change in the game world and for the player. Help someone? Same. Suddenly choices, and outcomes, become very interesting. If you can't make such a game, do not make one.
The open world was heavily flawed but not for these reasons, the settlements were fortified, the game doesn't start a battle music, it just have a danger sound effect but the track would continue after it, the biggest problem was how much the side quests were detached from the rest of the game, the stories in them were weak don't add much to the plot or develop the characters which is a overkill in a game that it's biggest strength was the main cast's dynamic
My problem was that there was one single town and people driving to nowhere outside of it. It was bizarre. Diners and rest stop motels for nothing. Where were all these people coming from and going to?
FF15 best parts were linear. The royal dungeons linear, the last few chapters linear , dlc linear. Ff7 remake is a linear game and no one complained about it. Ff10 was linear . People Just complain about ff13 about being linear but I bet you It would do well if they re release it .
I hope ff16 isn't a force open world game and just take the pacing from ff7 remake .