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80°

Video Game Sequels That We Need

"Maybe the developers ran out of money, went into liquidation, or were even bought out by a rival company only for them to scrap the idea of a sequel to a hit game. We never really know what goes on behind the scenes, but one thing we do know is that as gamers, we demand a sequel for some fantastic games out there. So here is a list of just a few of them." Gareth @ Thumb Culture

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thumbculture.co.uk
50°

Bully Retrospective: Why Rockstar’s Schoolyard Sandbox Still Matters

We take a look back at Rockstar’s Bully, a compact schoolyard sandbox whose sharp satire, seasonal structure, and offbeat charm still stand out today.

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spawningpoint.com
260°

The Witcher 4, 5, and 6 Will Be Released Over a 6-Year Period

CD Projekt RED confirms The Witcher 4, 5, and 6 will be released over a 6-year period, promising shorter development cycles ahead.

thesoftware730161d ago

Unless these games are bite-sized, it's a disaster waiting to happen or a major over-promise. Based on the tech demo they showed off, to get anything near that fidelity, and assuming the world is larger, no way they're cranking out 3 games in 6 years, unless they have some super AI doing a ton of work.

VenomUK161d ago (Edited 161d ago )

This sounds like a good move to me; CD PROJEKT Red make the game engine once and craft the world and the full story, then for each of the next two chapters they spend two years on making the adventure. I wish Bethesda had done this with Skyrim so we had new adventures.

Remember, GTA III was released in 2001 with its sequel GTA: Vice City just one year later in 2002. And GTA: San Andreas in 2004. Same engine but tweaked for all the games and they are all time classics.

thesoftware730160d ago

Venom, I get that, but the world of game development has changed dramatically since GTA3 and SA...these games will be extremely similar to each other, short, or downgraded quality.

But maybe CD PROJEKT Red has the secret sauce...we will see.

Michiel1989160d ago

mods literally solve all of that, thats why skyrim sold so well for god knows how many years. You can choose to add content, change the combat up completely, get a bunch of new spells, visually change whatever parts of the world you like you name it. Especially some of the overhauls I really enjoyed

thorstein160d ago

All this company does is lie.

I think their CEO might be a compulsive liar. The last interview I read of him he claimed they popularized/ created "Dark Fantasy" ignoring all super popular "Dark Fantasy" games already out.

LucasRuinedChildhood160d ago (Edited 160d ago )

Depends. Technically, they could spend many years on The Witcher 4, upgrading everything and polishing a new gameplay system with the story all planned out with the tools to create new content all set up.

Then release The Witcher 5 three years later. Then release Witcher 6 three years later. They would be iterative sequels.

It would be a 6 year release schedule from the perspective of a player but could be 11+ years of development. Unreal Engine 5 does also make games easier to make even if it has issues.

But even if 6 years is possible, they're probably just saying nice stuff for investors. The Witcher 3 sold for so long that sequels releasing close to each other might need even make them more money.

Tapani160d ago

They could also finish The Witcher 4, and dedicate a polish/finalizing team for the last 12 months to it, while gaining an extra year towards the 5th game, and do the same for the 6th.

Michiel1989160d ago

well they've probably set this up for a bunch of years. I would be surprised if by the time 4 releases they wouldn't already be mostly done with 5 and done a bunch of the legwork for 6 if they manage to pull this of. I'm extremely skeptical and also think they can't even be close to as large and content rich as w3.

OMGitzThatGuy161d ago

They’re just yappin to appease investors when they will be delayed a minimum of a year and half easily or will be alot smaller and reusing assets.

Rebel_Scum161d ago

Reusing assets is hardly a thing to complain about.

OMGitzThatGuy160d ago

If 3 games in a 6 year period feels the same then it would be a problem.

Profchaos160d ago

There's only one studio that really gets away with this and that's RGG but it's because their stories are so good their fans don't mind exploring the Same places over and over

Can cdpr do that I doubt it

jznrpg161d ago (Edited 161d ago )

It’s easy to say that but something is going to give unless they build up their studio to several massive teams and even then delays are likely. Either that or quality/size will be lesser.

Name Last Name161d ago

I assume this means they will build the world once and then just add story and minimal changes in the next two games.

ZycoFox161d ago

They might have a tool to help shape landscapes and areas faster, or with AI help included.

Shorter development time doesn't always mean less changes.

Games during the 64 days were made in 2-3 years tops, and look at Mario Kart World.. that was made in 8 years and while it has a decent track selection the open mode is basically a giant desert lacking content..

Long development time doesn't always mean lots of content.

franwex161d ago (Edited 161d ago )

Will in be like a Breath of the Wild and Tears of the Kingdom? Not necessarily a bad thing if done right.

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140°

Sony scrapping Days Gone studio's live service IP didn't come as a surprise to one dev

Responding to one user saying that they'll "never get over what they did" to Bend Studio, Morrison says: "To be fair we didn't make enough substantial progress over the three years I was there. I saw the eventual cancellation coming prior to it."

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gamesradar.com
Jin_Sakai189d ago

This live service push should’ve never happened in the first place! It put most of their major studios behind schedule big time.

189d ago
Redgrave188d ago

A big thank you to Jim for this shortsighted, greedy blunder. A half thank you to Herman, because he stupidly kept some of them going.

The PS5 gen has essentially been a bust, though a few gems such as Returnal, Astro Bot, and Steller Blade.

We might not have had unnecessary remasters (Last of Us, Horizon) or remakes (Last of Us, again) if not for this. Alas, with the die already having been cast, we hope for a return to form.

But, along with the current state of the industry, I don't think we will get it.

S2Killinit188d ago

I disagree. Somy needs to be able to compete in all genre. They have nothing less than studios that do have successful live service games, including MS which is solely focused on service games. Sony had a live service success with Helldivers that people like to not mention in these articles.

S2Killinit188d ago

I disagree. Sony needs to be able to compete in all genre. They have nothing less than studios that do have successful live service games, including MS which is solely focused on service games. Sony had a live service success with Helldivers that people like to not mention in these articles.

189d ago
TheColbertinator189d ago

Sony is stupid for thinking live service would work for them. Or anything else they do for that matter.

Inverno189d ago

To work on something for 3 years and say that no substantial progress has been on it seems to be the trend happening across the industry. It's one thing to work without stress or crunch but in 3 years they could've used everything made for Days Gone and had a sequel out by now. Or worked on something smaller that they actually wanted to work on and with actual direction.

Travesty189d ago (Edited 189d ago )

Sony was the one telling them to do something different. I don’t blame Bend Studios. It was a lot of pressure pushing live service titles out and it backfired.

DaysGone wasn’t a bad title. It sold pretty well too. It sold 8 million copies on PS4 as of 2021. Almost 2 million on PC as of 2022. I don’t know the remastered version but it sold decent for a game that was already on the PlayStation Catalog.
They should have let them make a sequel. The series was made to be a trilogy.
The canceled game was reportedly using the Decima engine. It would make sense if their next game would be using that. I know DaysGone was using UE4. But if they did make a sequel I would prefer Decima over UE5. But that’s wishful thinking.
I’m not against a Syphon Filter remake. But just give us something memorable.

isarai189d ago

This is where there's a huge misconception that everyone is still running with. The idea of a sequel wasnt taken off the table, ONE MANS PITCH for a sequel wasnt greenlit, there would definitely be more than one pitch for a sequel

Travesty188d ago

The one man was the former director of Bend Studios. It not being “greenlit” was what I was referring to when they asked if Bend Studios would be interested in making a Syphon Filter game, after they released Days Gone. Don’t understand what was misleading.

https://www.thegamer.com/so...

isarai188d ago

The misleading part is that studios get several pitches, their could've easily been like 3 separate days gone sequel pitches, just because he's director doesn't mean his pitch couldn't have been lame, i mean he was talking about it being a multiplayer game, that already sounds iffy. But everyone talks as if the idea of a sequel as a whole was dismissed and we just don't know that.

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