
"Maybe the developers ran out of money, went into liquidation, or were even bought out by a rival company only for them to scrap the idea of a sequel to a hit game. We never really know what goes on behind the scenes, but one thing we do know is that as gamers, we demand a sequel for some fantastic games out there. So here is a list of just a few of them." Gareth @ Thumb Culture

We take a look back at Rockstar’s Bully, a compact schoolyard sandbox whose sharp satire, seasonal structure, and offbeat charm still stand out today.

CD Projekt RED confirms The Witcher 4, 5, and 6 will be released over a 6-year period, promising shorter development cycles ahead.
Unless these games are bite-sized, it's a disaster waiting to happen or a major over-promise. Based on the tech demo they showed off, to get anything near that fidelity, and assuming the world is larger, no way they're cranking out 3 games in 6 years, unless they have some super AI doing a ton of work.
They’re just yappin to appease investors when they will be delayed a minimum of a year and half easily or will be alot smaller and reusing assets.
It’s easy to say that but something is going to give unless they build up their studio to several massive teams and even then delays are likely. Either that or quality/size will be lesser.
I assume this means they will build the world once and then just add story and minimal changes in the next two games.
Will in be like a Breath of the Wild and Tears of the Kingdom? Not necessarily a bad thing if done right.

Responding to one user saying that they'll "never get over what they did" to Bend Studio, Morrison says: "To be fair we didn't make enough substantial progress over the three years I was there. I saw the eventual cancellation coming prior to it."
This live service push should’ve never happened in the first place! It put most of their major studios behind schedule big time.
Sony is stupid for thinking live service would work for them. Or anything else they do for that matter.
To work on something for 3 years and say that no substantial progress has been on it seems to be the trend happening across the industry. It's one thing to work without stress or crunch but in 3 years they could've used everything made for Days Gone and had a sequel out by now. Or worked on something smaller that they actually wanted to work on and with actual direction.
Sony was the one telling them to do something different. I don’t blame Bend Studios. It was a lot of pressure pushing live service titles out and it backfired.
DaysGone wasn’t a bad title. It sold pretty well too. It sold 8 million copies on PS4 as of 2021. Almost 2 million on PC as of 2022. I don’t know the remastered version but it sold decent for a game that was already on the PlayStation Catalog.
They should have let them make a sequel. The series was made to be a trilogy.
The canceled game was reportedly using the Decima engine. It would make sense if their next game would be using that. I know DaysGone was using UE4. But if they did make a sequel I would prefer Decima over UE5. But that’s wishful thinking.
I’m not against a Syphon Filter remake. But just give us something memorable.
Half-Life 3 is long overdue.
World End Phenomenon