
There are still a lot of unanswered questions about the new VR Headset. For now, Sony is staying quiet about BC on PSVR2.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

TG writes: If you’ve ever wanted that chaotic, large-scale modern warfare feeling from Battlefield but in full VR immersion, Forefront delivers it better than anything else currently available on Quest.
And, theres a whole year how about waiting until they are ready to share more info. Cause sounds like someone trying stire the pot like the ps5 confusion
Saldy, I think the lack of needing the external camera tracking is going to prove problematic for BC, but I hope I'm wrong.
It won't be BC because games are programmed around the screens and controllers of PSVR1 which are totally different. The most popular titles will probably get ports though.
As much as I would love to see my library of psvr games carry over I expect that it will be a string no to backwards compatibility.
The games are designed with two things that won't be present in psvr2 the controllers and they use a camera at all times for tracking everything. It's fundamental to the psvr games to use light tracking but that's no longer present.
The only games that might come across will be stuff that devs patch e.g Bethesda patch psvr2 support into Skyrim by releasing a native ps5 version built around that headset. But given a huge portion of psvr games are indie based and small studios I don't see it happening.
I just don't see them coming across which does suck but as look long as I can have my original headset and my new headset connected at the same time and hopefully a way to filter games better I'm ok with it.
.considering it uses foveated rendering, older titles will probably need to be ported unless there's some way to turn the feature off and runs them spec'd down. Sony is notorious for getting itself in to proprietary painted corners tho. its why the only backwards compatible playstation games are ps4 games. it was the first playstation to not use some crazy weird architecture (like the ps3's cell processor for example)