
The behind-the-scenes workings of RuneScape's player-kill loot is a lot more complicated than many people might expect. It's not simply a matter of looking for PvP battles and hoping to win the random-number-generator for a sweet item, as a recent developer post on the game's official website explained. In short, a value known as "drop potential" must be increased if you want better loot. This is achieved by spending time in PvP areas, while risking a certain amount of your own items. Some zones like the Wilderness are worth more to your drop potential, but you can probably expect a lot more action too. This system rewards the brave, and leaves the cowardly with junk-loot.

A UK court has ruled that the unauthorized stealing of in-game currency can be legally classified as criminal theft.
IGN is a fraudulent clik bait farm pretending to be a news organization.
"that the unauthorized stealing of"
...You know as opposed to the "authorized steal of" personal data sites like IGN take part in.
But yes it is both IGNorant and morally questionable to imply that there is such a thing as authorized stealing.
Digital currency should be considered as legitimate as actual money. You buy it with real money, and has an equal exchange. So I fully agree with this and anything else that favours the consumer when it comes to digital currency in games.

Jon Bellamy lays out his vision for the long-running British studio, as well as discussing the success of the newly launched Dragonwilds and this year's Pride controversy

Jagex has just dropped the woodcutting and fletching update in RuneScape, providing you with a level cap boost to 110.