
DSOGaming writes: "Powered by Unreal Engine 4, it's time now to benchmark Final Fantasy 7 Remake Intergrade and see how it performs on the PC platform."

Nintendo Life: "We are back with another look at the UK physical gaming charts, and if you were expecting to see last week's surprise silver medallist towards the top of the pile again, you're sadly mistaken.
Final Fantasy VII Remake Intergrade has dropped rather substantially from its second-place debut, and now finds itself way down at 17th — just one place behind Metroid Prime 4: Beyond, which has made a surprise rebound this week, we might add."
Glad to see the Metroid Prime 4 sales spike from #29 to #16. And Ghost of Yotei too.
I will not play Final Fantasy VII again, because it should have never been separated into 3 parts to begin with. It should have been one game, no matter how long it takes to make.

"Final Fantasy VII Remake Intergrade is proof that good things really do come to those who wait - only question now is how long it will be before Final Fantasy VII Rebirth reaches Microsoft and Nintendo platforms."
- Stuart Cullen, TechStomper
I played this 100% on PS4, PS5, and Steam. I’m going for the 1000/1000 and I love this game so much. I’m not bored with it and the last bit was so epic. I agree, it’s a 10/10 for me. Having a blast going through it for another time.

Zahra from NoobFeed writes: Final Fantasy VII REMAKE INTERGRADE works because it knows how to be careful. The story is told in depth within a single part instead of all at once. Each method helps the characters get better, the plots get more interesting, and the people stay involved. It doesn't feel like too much; it feels planned.
I thought it was pretty, but mediocre in its storytelling, plot, gameplay and music. I liked the original game much, much more. No fluff, just pure awesome gameplay and a fast-paced story, and a better gameplay loop and system, and the music was better as well, not to mention the overall atmosphere.
disable hyper-threading and your're good to go, no stutters
It's good to know an option exists to help remove stuttering, but since you'd have to shut everything down, go into BIOS, disable HT, boot back in to play...I'm not saying it is the end of the world, but it is obnoxious to do for one game, especially given this isn't necessary for practically any other game.
You'd think a game supposedly taken from the PS5 version, which has a very similar 8c/16t AMD CPU in it with similar architecture to what's on consumer PCs these days would perform well without the need to disable HT. At the very least, you'd think that it'd work on Ryzen chips without issue. Very strange. Have to assume they'll iron this out.