
You may have head of The 7 Deadly Sins in Christianity, but what about The 7 Deadly Sins of Game Design? Jason Capp is here to break it down.

O'Dell Harmon Jr. writes: "Before we say goodbye to 2025, let’s take a look back and see what were the most downloaded games of the year. It was a great time for sports, shooters, and some new PlayStation VR2 games. Sports favorites topped the charts in US/Canada and EU, with NBA 2K26 and EA Sports FC26, respectively.
Juggernaut GTA V found a home in the top three for both regions, with new 2025 release Battlefield 6 claiming second place in the US. Fortnite took top place for free-to-play games, and Beat Saber continues its PS VR2 success."
It’s funny to watch the only games EU and USA agree on was Minecraft and back ops 7 both regions on 6 and 7 spot respectively other than that FIFA rules EU
I would like to see a list that has both free to play and paid games together, but at least we have this.
To this day GTA5 is a top downloaded game and it makes me wonder if the industry is really ready for GTA6. I imagine almost nothing else will sell during that game's release window.

Another night of Fortnite with the boys then?
I’ve never played Fortnite GTAV or CoD BO7 but I do own GTAV for PS4/5 because I got them cheap.
Revolution Team, the modding team behind GTA Vice City NextGen Edition, has announced GTA: San Andreas NextGen Edition.
I'm surprised modders haven't taken GTA 3, Vice City and San Andreas and connected them as one big game. I remember GTA 3, you had to complete so much of the game to open up the other part of the city, which was connected by a bridge, although there was a flying car cheat.
Having to do a thing three times would make my list as #1
For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.
There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!
how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years
this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel