
IGN has seen Vin Diesel blow crap up in Wheelman before, but rarely has he done it with the style he displayed yesterday. In a "Fugitive" mission, which challenges Vin to get from one end of Barcelona to another while all sorts of enemies pop up to destroy him, he sped out in front of the sedan filled with thugs firing machine guns, pulled the e-brake, and pulled off a 180-degree turn that left him facing his enemies head-on while they sped at him and he sat in their path.
Of course, this whole dramatic move is happening in slow motion, and there's a set of crosshairs on the screen. Vin can pop each of the gunmen so their annoying projectiles will cease, the wheelman can pop the driver once in the skull and let the car drift to a stop, or Mr. Diesel can light up the car's engine and watch as the vehicle turns into a cartwheelling fireball

From Xfire: "Video game enthusiast and Hollywood superstar, Vin Diesel, has taken his talents to video games numerous times. We've decided to rank all of his games from the worst to the best."
“Ranking every game with Vin Diesel from terrible to bad”
Fixed the title for you.
Butcher Bay was great. From the prolog, fist fighting, knife fights and story. The immersion of the whole package really uped the criteria of what a cutting edge game was back then. I would like another adventure with Riddick, but it would have to be triple A status to live up to Butcher Bay.

In this episode of InRetroSpect RAW, Dan, Pete & Kris argue over which games demand a sequel. Hear Pete confuse us with Prince of Persia timelines, Kris drops the ball with an unprecedented late swap and find out which game makes Dan threaten to leave if it isn’t included.
Remember everyone, Sega thought it was a better idea to invest in Aliens: Colonial Marines than Shenmue 3.

Game Informer - When Wheelman was announced back in 2006, the project was full of promise. It had big star Vin Diesel attached along with his boutique development house Tigon Studios (which also worked on the great The Chronicles of Riddick: Escape from Butcher Bay). It was tied to a film of the same name and the stories would weave together. Over the years to its 2009 release, however, publisher Midway's financial problems kept getting worse, and the film counterpart never got off the ground (much like Midway's failed attempt to tie a movie to 2006 game Spy Hunter: Nowhere to Run). Out of all the turmoil, primary developer Midway Studios - Newcastle somehow managed to turn in a fun popcorn flick of a driving game with ridiculous, yet exciting Hollywood-style action around every turn.