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Destructoid: Evasive Space Preview

Destructoid writes:

"As Jim and many others have noted, WiiWare hasn't exactly taken the world by storm. A few early games like LostWinds held immense promise for the service, but since then, quality WiiWare titles have been like diamonds in the rough. High Voltage Software, developer of the highly anticipated upcoming Wii-exclusive FPS The Conduit, is trying to change that with a slate of WiiWare games due out early in 2009. One of them is Evasive Space, a Wii Remote-controlled title that's being published by Yuke's.

I had the chance to check out a preview build of the game yesterday in New York, and it certainly looks like it could be the next "diamond" for the Wii's downloadable game service. Hit the jump for more details."

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destructoid.com
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5.2

Mygamer: Evasive Space Review

Mygamer writes: "From the game's screenshots and initial first impression, it is not hard to mistake Evasive Space as another classic shooter. This is definitely not the case as avoiding obstacles and reaching the finish line before time runs out is the basis of gameplay. A game like this can only be created using the Wii's unique controller, but this style of gameplay really could have been done with an analog stick. Unfortunately, the loose play control, cheap level design, unavoidable enemies, and a terrible in-game timer really make the cost of 1000 Wii Points unjustifiable".

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6.5

GameZone: Evasive Space Review

Evasive Space came close to being one of the most intriguing games on WiiWare, but frustrating controls really ruin the experience. Simple analog controls would've made this inspired and polished game a must-buy.

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wii.gamezone.com
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TVGB: Review / Evasive Space

TVGB: How does this old school game stand up in the world of the new school Wii? Is it a bit of glorious past brought into the present or is it a bone the dog dug up that was better left buried?

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thatvideogameblog.com