In a chapter of the Kamiya Chronicles interview series by Cutscenes the Platinum Games director explains why Scalebound didn’t go the way it should’ve gone. During the interview he says sorry to Microsoft and the people who were looking forward to playing the game.
During the interview he says: “We weren’t experienced enough and couldn’t get over that wall, leading to what happened in the end.” and ”I’m sorry to Microsoft who had placed their trust in us as a business partner.”
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It too late to apologizes 😉
Still would have preferred to play this one over Crackdown 3. Can we get an apology for that one?
Just typical Japanese politeness and self depreciation. If Microsoft had been patient with the development process they could have had a surefire hit in their hands. A shame they pulled the plug on this ambitious project.
The guy does a whole interview and this is the only thing this she wants to talk about?
Let's be real, at the same time Microsoft was canceling this game they were canceling a bunch of other games and closing studios like Lionhead and Phil was on the press circuit saying thing like "We didn't want to compete with third parties, and we're only going to make the hardware" and then pretty much stopped game development for the rest of the generation until they started buying studios which is why most of those games are still years out
Platinum Games of late is chewing more than it can and that shows...they have not release a new title or any good title for a long time!