
Gamerlimit: "I see many community managers from different development houses interact with people on the forums, take some feedback and just relax and have fun with fans of their game. After Robert Bowling [Community Manager of Infinity Ward] made an announcement that a set of playlists were going to come via an update for Call of Duty 4: Modern Warfare, many of us anticipated the new playlists and waited for weeks onto months before coming to the realization that the playlists were never going to happen."

In honour of PlayStation's 30th birthday yesterday in the US, data company Circana has dug out figures showing the top 20 best-selling PlayStation video games ever (date-range Jan 1995 to July 2025). Don't get too excited.
This is a great reminder of how game sales have become more concentrated in a smaller number of games/series over time. In the PS1/PS2 era a game was a success if it sold a million or a few million copies. The GTA games (3/Vice City/San Andreas) were pretty big outliers in selling as much as they did during the PS2 era. So in the minds of a lot of gamers something like FF VII feels like it was as big of a PS1 game as God of War 2018 was for PS4, but in reality far fewer people bought it (though it has obviously reached additional people through remasters, etc.).
What this says to me is, not many people are buying a PS to play PS exclusives. Like so many false narratives, like Xbox gamers don't buy games! It seems Playstation as a default system is a vanilla system to play call of duty, Minecraft, GTA games and a sports games.

Everything you need to know about Modern Warfare III coming to Xbox Game Pass and PC Game Pass.

MW 2019 is five years old at this point and on previous gen hardware, but it is still the best looking Call of Duty game to date.
MW was an excellent videogame. They messed up Spec Ops big time, but aside from this it was a huge step in the right direction initially. Most notably, at launch it seemed to come from a very cohesive creative vision that was felt across gameplay, to story to art style/visual direction. It was also very notably written by prominent ex-Naughty Dog guys that quit almost immediately before release.
That COMPLETELY dissolved through post-launch content and the full pivot to a "cross-mode" narrative that completely obliterated the cohesion in overall story direction. Warzone then "became" the new face of Call of Duty and the franchise completely removed itself from anything remotely creatively "good". It is a pure money machine, so I kinda get why they're doing it....but I personally completely lost interest.
I would love to see Infinity Ward move off CoD and get to make their own product with full control. They clearly have some massive talent in their ranks but it's perverted by Activision's corporate interests.
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the map pack was not very good, i liked the maps but you could not guarantee you would get to play on them.
No whyyyyyyyyyyyyyyyyyyyyyy Notttttttttttttttttttttt.
That's just there way of saying " We could make 10 bucks off of you or charge you 60 for a new game in a few months". I like Call of Duty but they crapped that game out and never looked back.
I can kinda see his logic in terms of the fact that it would take IW resources away from current projects (and there is a cost impact to do that)...but I suppose when XBLive is reporting that your game is STILL in the top 10 over a year later, that there's a likelihood of some profit to be made for continued support (new maps, etc).
For every great artist at IW, theres probably 10 more out there that with the right tools (i.e. access to IW's map creator and appropriate NDA contracts in place), could take over the creation of maps so as to be profitable for both them AND IW.
I loved COD4, still do but the desire to see something/anything fresh is starting to outweigh me putting it in the slot in favor of something new.