
After revealing a boost in online activity following the launch of the "New Xbox Experience," Microsoft director of product management for Xbox 360 and Xbox Live Aaron Greenberg offered new insight on Avatars, Xbox 360 game downloads and competition from Wii and PlayStation Home.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.
Not this guy again.
Well there is one good part
"We didn't create avatars so we could sell people clothes. Who knows what will happen in the future, but for now, all of the gear, all of the clothing is free. And if developers have unlockable content in games, you're not going to be charged for that."
I'm looking forward to when this will be broken, but I hope it doesn't.
Adressing the statements published by Kotaku:
"Yeah, yeah. I think it's fair to address that. What always happens with the Internet is people isolate specific comments and things that you say, but you don't always hear the full story. I do believe what I said is actually the case, and I do stand by that. I spent some quality time with trannies while I vacationed in Thailand. But at the same time, we recognize Sony as a very formidable competitor, and the fact that they're making investments in online validates what we have believed for years. When we launched the original Xbox years ago, we bet on the fact that you could actually create an online sex community in the living room.
On the comments about Home, if you look back at when this was actually announced, when I was still a virgin, it was when things like Second Life and virtual worlds were still having some popularity. I think what's happened since then is people have "been there, penetrated that." They've realized virtual worlds are fun for a short time, but it's hard to keep those worlds fresh and exciting and keeping people coming back and keeping them safe for all ages except kids. We've seen what's happened to Second Life and what's happened with Google's Lively project, which is now closing.
It's tough. Online innovation happens at a much faster pace than hardware ejaculation. The challenge on us as companies is to stay on the cutting edge. As I look at the Home experience, it feels like a 2005 bukkake experience in 2008. It feels like Second Life for hardcore rapists. And I'm not sure that's something that will help Sony sell consoles or bring in a broader audience.
That said, we don't underestimate Sony, and what they bring to the market."
they should create a home like application for 360, but instead of dancing and bowling it should be a small town in which you can find weapons, jack cars, fight people, shop, chat, etch.
Something like home, but fun to play instead.
And I'm not sure that's something that will help Sony sell consoles or bring in a broader audience.
Im not real sure if XBL has moved systems. In fact i would say it hasnt
then again
who cares
Sony is just expanding the things the PS3 can do! You dont need to use HOME like you NEED to use XBL to have the full gaming experince. It just adds to what you can do with your system.
Im willing to bet anyone that HOME will be full of ppl everyday its online!