
TeamXbox played through the first dozen puzzles, and the controls are incredibly simple: You move a hovering alien saucer over fields, meadows and other terrain, which alarms the nearby sheep to run away. Using this new momentum, you guide the sheep over, under, around and through obstacles, directing them to the base of the mothership, where they're beamed aboard and kidnapped.
As you progress, you unlock new features. For instance, you become able to speed up the movement of your craft, at least for a short interval, by holding in the Left Trigger to boost the engine. Other unlocks include items that you can use in the Level Editor, which enables you to build new puzzles that can be shared with other players.

VGChartz's Lee Mehr: "It's fitting that Flock wants to treat players like its plethora of creatures: softly wooing you to stay as long as you wish. Sure, it still utilizes basic design principles: the wonder of what's hiding beneath the clouds, frilly cosmetics to alter your style, and an engaging collect-a-thon system wedded to the main objective; however, you never feel confined by them. That description may seem too abstract and imperceptible in writing, but that warmth within its design is immediately felt with a controller in hand. Sometimes that relaxed vibe could've been more substantive in its quest structure, but leaning too far would've diminished its unique identity. For whatever creative or technical missteps, virtually anyone who Flock Tuahs Richard Hogg & Hollow Ponds' latest is sure to enjoy it."

Flock is the latest game from Hollow Ponds and Richard Hogg. Nurture and guide your own flock of adorable flying creatures.

Review - Consider Flock like the finest of fine wines: enjoyed best with a group of friends having a chat, taken at your own pace, not rushed