
Eurogamer: "Heavy Rain developer David Cage has described ICO and Shadow of the Colossus director Fumito Ueda as one of "very, very few artists" working in videogames.
"I really think he has something interesting and something unique. He has a real sense of poetry in his games. It's very different from how I see games and what I want to make, but I really love his work," Cage told Eurogamer during a visit to Paris to see Heavy Rain in development, adding that ICO and Shadow are the only two games that have the emotional impact he sought in Fahrenheit and seeks again now.
"I think the more it goes, the more this industry will need art directors and less producers," he elaborates, rolling his eyes a little as he says "producers". "We'll still need producers, of course, but we need to feel that there are people behind games. I've always loved games that have a soul, where you can feel the people behind them, and it's rare these days."

Ben from Netto's Game Room takes a look at 7 video games where dying doesn't mean the end, as the story and world simply continue on without you.

We present a list of horror games with depressing endings, each known for its unique experience and storytelling.

"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
"I've always loved games that have a soul, where you can feel the people behind them, and it's rare these days."
Quoted for truth.
And this is why we need to see the new Team ICO project soon, we wanna see the next game from them which can bring the same kind of emotion they did in Shadow of the Colossus or ICO.
they may be showing it at the spike awards this sunday.
We NEED more games like this! I can't stand most of the games today. The story in most games are poorly written. An example of great gameplay but TERRIBLE story is Gears of War. The gameplay is great but the story was absolutely horrendous. Now, I know a lot of gamers don't care about story, but I do. And I'm sure many of you do too on this site because most of you are mature adults. I feel that Heavy Rain will create a new standard in the video game industry. I hope that many developers will adhere to this and begin to write some incredible stories.
Am I the only one who thinks the idea for Metal Gear Solid 4 was great but the writing was not so good?