
Control is an excellent example of not only postmodernism but video games as a higher art form...

New evidence suggests a Control reveal is imminent. A trademark discovery ahead of The Game Awards hints at big news for Remedy's franchise.
Control was really good. There was a ton of backtracking and running through the building from one end to the other a ton of times, but otherwise I loved it. Can't wait to see the sequel.
I really enjoyed Control though without the mini map i found myself lost and or unsure of what to do too often and gave in on the game about 30% in.
Ive just re-downloaded it with the latest update with the enhanced graphics but unaure I'll dig back into it agaith with my current backlog.
Looking forward to seeing whats next from Remedy though.

ScribbleCat said: Media is certainly no stranger to connecting all their properties together. Comic books have been doing this for generations, and TV is also known for special crossover episodes, which confirm the notion that they take place in the same fictional world. Video games, which can be barely called a new medium at this point, also have some interesting overlaps with connecting different games. For example, Valve’s Portal and Half-Life show how subtle hints can give players more theories to chew on. Old classics like DOOM and Wolfenstein also share similarities. But my favorite connection between games is the Remedy Connected Universe. While only a connection between Alan Wake and Control have been confirmed, there is SO much more to explore with Remedy’s crazy take on this old formula. And, according to Sam Lake, this is only the beginning.
They really should release the full Quantum Break experience on the PS5. Sure, it's a middle-of-the-road third-person shooter and a perfect example of self-indulgence, but why not? It was fun in short burst and it completes the Remedy set until Max Payne 1+2 Remakes get released later on.
Do it, Microsawft. Don't be cowards.

Control 2 will shift to an action RPG, Remedy confirms. The first game is set to receive a free update in early 2025, unlocking previously released content.
I only played about an hour of Control when I added it to my library back when it was one of the PS+ ‘free’ games. I’ll start it over again after the early 2025 update is dropped. I keep hearing that it’s a good game.
These days "RPG" translates to constantly grinding for experience points, wasting time upgrading gear, and repeatedly collecting resources off the ground.
Please don't be an Ubishit style filler game.
So in other words it's an action game needlessly fluffed out with RPG mechanics and a pointless leveling system. I really enjoy RPGs when they're actually RPGs but modern action games really tire me out when they shoehorn in mechanics they don't need. All this does is make a 20 hour game into a 40 hour game because missions become locked behind level requirements, and enemies become damage sponges. It's not fun, it's tedious.
I enjoyed what this game was trying to encapsulate and it did a pretty good job, but the gameplay really got repetitive and boring. The story was mkay. I had more fun with the Objects of Power history than anything else. There was some creative design elements in Control, but many, many game titles take video games into a higher level of art form... this one however is not exactly the best example to join those ranks. Too much recycling going on. Lots of static dead space. Too much influence borrowed from other gaming, movie and TV titles out there (I've experienced too much of this before elsewhere to appreciate it as something original). And the enemies ... I expected a lot more than the rinse and repeat engagements. I'll raise you Psychonauts or Psychonauts 2. There is a lot more going on there than a game that trying to look the part; and that the issue I have with Control. It's too wrapped up mimicking other things under a cloak of originality.
I've been reading articles just like this since the start of the 7th Gen. And realistically the question is always why does it matter?
When the 7th Gen rolled around gaming was popular but it wasn't what it was today there was no Wii yet your mum wasn't playing iOS games the ps2 was a huge hut and the Xbox / GameCube were doing there own thing along with PC as always.
Games just looked likes games everything was full of typical video game tropes and only a handful of games were capable of telling a competent story.
Then the 7th Feb dawned and we finally got worlds and stories that seemed impossible on previous consoles because they were. Gameplay was more realistic games like GTA IV, alan.wake, fear, condemned and rdr told storys that rivaled movies.
We started to try and push the games as art narrative because it would be seen as a way to ensure gamings popularity.
Fast forward to.today.those 7th gen.games still hold up decently well but they now look crude compared to.what we have today. I don't see control as pushing the narrative further just continuation of what we have already known for the longest time. we don't need games to be considered art.
It's not higher art if you use cutscenes to tell your story. Games can be higher art if they tell their stories or ewoke emotions through game mechanics / interactivity. That is the language of video games. Control isn't more effective in that regard than Super Metroid.
An example for higher art in this medium is Journey.