170°

Dying Light 2 Delay Explained;Dev Says Every Skill Will Be a Game-Changer, the Hook Is More Physical

Techland Lead Designer Tymon Smektala explained the reasons behind the Dying Light 2 delay. He also shared some new info on the game's mechanics.

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wccftech.com
ZeekQuattro1606d ago

Really enjoyed the first one. It had everything I liked from Dead Island minus the game breaking bugs. I also like the parkour traversal system. I look forward to what the sequel will bring.

brewin1606d ago

The way they supported DL1 post release, I am confident in a Day 1 purchase of this game! Looks great can't wait!

Snakeeater251606d ago

They need to show what they really added or polish. For now, it’s just talk no gameplay

TheHan1605d ago

Already pre-ordered it, just waiting on its release.

30°

Co-founder claims Activision put "pressure" on Infinity Ward to make game about Iran invading Israel

Chance Glasco, one of the co-founders of Infinity Ward and creators of the Call of Duty franchise, has claimed that Activision once pressured the studio to include an invasion of Israel by Iran.

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eurogamer.net
30°

Romeo is a Dead Man prioritises form over narrative and slashes through my preconceptions

"Romeo is a Dead Man’s story may hint at the semblance of some noir revenge tale, pulp Sci-Fi, or grindhouse absurdity, but it’s the formal delivery (whether editing, visual style, combat cadence, UI or audio) that largely shapes the experience. Throughout the game, you are clearly working towards a goal, however, the journey is far more attractive a proposition than the destination."

Read on to make sense of one of the biggest sensory overloads of the year so far

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storymode.info
40°

GreedFall: The Dying World Q&A - "The Public Wouldn't Have Accepted the First Game's Combat"

In this Wccftech developer Q&A, developers from Spiders explain why they changed combat in GreedFall: The Dying World ahead of the 1.0 launch.

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wccftech.com