210°

New Bethesda Game Redfall Is Getting Help From DOOM Developer id

Redfall is getting help from id.

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RaidenBlack1608d ago

Arkane also helped MachineGames with Wolfenstein Youngblood.

PhillyDillyDee1608d ago (Edited 1608d ago )

That game was… well it wasnt good.

RaidenBlack1608d ago

unneeded is what I'd say.

Yui_Suzumiya1607d ago

God of War bored me so much that I went ahead and traded it for Youngblood. Loved it so much I got the platinum. Even had a blast with the Switch version recently.

RpgSama1607d ago

@Yui

Yep, makes total sense, God of War bad, Young blood good /S

thesoftware7301607d ago

Youngblood was really fun, backstep in story and characters..gameplay was top notch shit tho.

+ Show (1) more replyLast reply 1607d ago
RaidenBlack1607d ago

@Yui_Suzumiya
MG & Arkane tried something different with Youngblood, I'll agree.
But it didn't quite succeed. It was made by the smaller team of MG.
The larger one is involved in a bigger project after New Colossus.
Other than that, Return to Castle Wolfenstein (my fav. in the series), New Order, Old Blood and New Colossus are one of the best FPSs made.
Being a Wolfenstein fan, I was kinda disappointed with Wolfenstein (2008) and Youngblood.

Yui_Suzumiya1606d ago

Well yeah, it wasn't as good as the other Wolfenstein games but it was still fun for what it was. I also wasn't saying God of War wasn't bad in the slightest, I just got bored with it like I do most God of War games. I'm very picky and few high profile games interest me which is why I'm primarily into visual novels and FPS's on my Switch right now.

darkrider1608d ago

Let's wait and see. Maybe they can improve. They got time.

Sayai jin1607d ago

If a game dev needs help, that keans they need to improve something witht the game?

Lightning771607d ago

Improving something? That's the general point of game development. If something needs Polish or improvement we won't know because we don't make the game. We just hope it's not in the final product. I don't know why collaboration or outsourcing is suddenly being questioned when this sorta thing is absolutely nothing new in the AAA industry. The only 1st publisher that doesn't outsource is Nintendo. I guess Nintendo is the only one doing development right?

Sayai jin1606d ago

My question was rhetorical. As some people on this site msde a big del when when Coalition announced they eere adding on Square Enix for help with Perfect Dark, but the those same people ignore the fsct that this is notmal in the industry. Such as TLOU 2 had 14 studios and o er 2000 devs, which most were3rd party. Naughty Doghas around 550 employees so they added quite a lot of extra devs for help.

It's pretty nornal for hiring extra help on game development, especially large scale games.

thesoftware7301607d ago

Dark,

Improve on what?

The game has never showed gameplay.

Teflon021607d ago

Wasn't aware they had something shown already lol. They could just be helping because they got the resources to do so, may not be actual issues

anast1607d ago (Edited 1607d ago )

"It's pretty clear that Xbox's investments are paying off, especially with games like Redfall." - game journo speaking game journolese

How is this "paying off"? Doesn't the game have to be sold and successful to "pay off"? Plus, Deathloop wasn't an anti-Sony game or a blockbuster hit. Starfield hasn't released yet and they are looking at the next gen. for ES6.

jznrpg1607d ago (Edited 1607d ago )

Yeah paid off is when they make more than the 7+ Billion spent back . They have a loooooong ways to go with that

Darkborn1607d ago

Especially when gamepass isn't profitable yet.

alb18991607d ago

Considering the titles that we are starting to see is very promising.
Deathloop and Psychonauts 2 have been very high rated and very different games. I think is going well and I'm paying Gamepass very, very happy.

thesoftware7301607d ago (Edited 1607d ago )

No no,

Paying of is an expression, it does not have to = money.

It could be paying off in: ideas, game engines being shared, collaboration between teams, better and faster production of games, better overall resources management, leadership..ect.

@dark , GP has nothing to do with this bro..I think you should actually give GP a try..you might like it. Have you ever tried PSnow? I have and still have it subbed..together they offer so much games at your fingertips..its great.

Teflon021607d ago

You missed the points. Still can't say it's paying off with examples that don't make sense psychonauts is great but as far as I understand wasn't a good seller. Deathloop was great too, not on Xbox yet but will be, but didn't even sell great on PS. They haven't shown that the games they're releasing will get them in a better position.

GP doesn't directly have anything to do with it. But it's an equation that can't be ignored. It isn't really a big profit which ultimately wastes alot of sales potential that could have made alot more

Sayai jin1606d ago

It is called Return on Investment (ROI).

justadelusion1607d ago

id software is just in name, it hasnt held the core team of trailblazers for decades at this point

DOMination-1607d ago

True. But. You could say this about almost every studio in the world. Sure you get the odd person who stays just like any job but the reality is most dev teams have a very different make up to what they would have looked like 10, 20 years ago..

Psychonaut851607d ago

Doesn’t mean much, they worked on Rage 2 and we see how that went.

RaidenBlack1607d ago

Rage 2 was primarily made by Avalanche Studios using their proprietary Apex game engine instead of id Tech.
Id just worked with them at creative level. Directing Avalanche the style and the combat.

thesoftware7301607d ago (Edited 1607d ago )

Rage 2 was super fun!!! I played it with all the DLC...good game man.

I saved so many kill clip videos from that game, they way you could approach a enemy base and destroy them was amazingly fun..had a decent story and huge open world with good graphics.

What was wrong with it?

Yui_Suzumiya1606d ago

I loved Rage 2 though.. also the original.. fantastic games!

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110°

Concord, Suicide Squad, Fairgame$ And ‘Vibes-Based’ Failures

Paul Tassi: "Sony recently reiterated its commitment to live service games with one big hit last year (Helldivers 2), one big cancellation (The Last of Us Factions) and one big failure (Concord). It’s no great surprise it is continuing down this road, given the way the industry is trending and the limited shelf life of its famed single player games. But it immediately made me think of a game that Sony is allegedly releasing that I have to believe is pre-destined to fail, Fairgame$."

Alos88419d ago

Fairgame$ feels like it's destined to flop out the gate- that initial trailer felt full of that same instantly-dated 'fight The Man with a ragtag team of weirdos' energy that was prevalent in Sega's Hyenas (which they wisely cancelled.) Unlike Marathon I just don't see this standing a chance.

Nacho_Z418d ago

It will definitely flop, missed the boat by a couple of years. Agreed that Marathon has a decent chance of succeeding it looks genuinely good and interesting.

It can't be sustainable having all these expensive GaaS being DOA being balanced by the odd modest success like Helldivers. The aim is to find the new Fortnite or whatever but it's highly unlikely and seems to be a massive waste of money.

180°

Concord and the Other Biggest Flops of This Generation

Some of the biggest success stories in the history of gaming have happened during this generation of gaming. At the same time, some of the biggest flops in the history of gaming have also happened during this generation of gaming. To this end, a few games particularly stick out as, unfortunately, disastrous flops for those who made the games, sold the games, and ultimately, for many that played the games.

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comicbook.com
536d ago Replies(2)
ChasterMies536d ago

What a strange, short list. There have been many more games that arrived DOA, were never released, didn’t make their budget back, etc. Why cherry pick these games? Is this list based on the size of internet hate boners?

EternalTitan536d ago

These flops have a similarity that you may not be allowed to point out.

536d ago Replies(2)
127maXimus536d ago (Edited 536d ago )

Skull and Bones gets my vote, at this point just completely remake AC Black Flag. If the Concord developers had made the game free to play, and toned down the in your face messaging via the mods and design choices, this game could have been serviceable eventually. I never understand why pandering to 5% of your audience and giving the finger to the other 95% seems like a good idea to these people. They never seem to learn. Disney has lost 1/3rd of its value and they keep doubling down on political messaging. I don’t get it.

BlackTar187536d ago

Some of these companies are paid huge amounts of money to do this stuff. They get truck loads of money to give “the message”
By blackrock and vanguards and multiple other venture capitalists even though it’s been proven over and over they fail.

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100°

Redfall's final update, which adds an Offline Mode, is available and it's 16GB in size

Arkane Austin has just released Game Update 4, the final patch for Redfall which is 16GB in size and adds an Offline Mode.

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dsogaming.com
PassNextquestion635d ago

I'm not interested in this game but i think it's great they added the offline mode for those who are.

darthv72634d ago

It was okay at first... once they added the performance update it was definitely better.

TwoPicklesGood635d ago

Bury this turd. It’s only good as a reminder of what devs shouldn’t do.

mkis007635d ago

I hate the concept of an announced final update.