
VGChartz's Paul Broussard: "Metroid, as a series, had kicked off with a bang, albeit one held back by some questionable design choices. Future generations would come to view Metroid 1 and 2 as important games, but heavily dated. Excellent ideas and innovative concepts, ultimately held back by flaws in a few key areas. They just needed one last push to move into the realm of all time classics.
In 1994 they would get that push, with Super Metroid."

VGChartz's Mark Nielsen: "Last week Nintendo held this year's surprisingly packed not-E3 Direct; with a full schedule for this year and a vague promise of a console successor next year, it's very possible that we've now seen our final Nintendo Switch Direct, or at least one with major first party reveals. That makes this a good time to sit back and reflect on a generation of Direct moments, from the shocking and surprising, to the joyous and exhilarating - and, quite often, all at once."

Super Metroid was a monumental triumph of interactive art, a game that achieved new heights in presentation, level design, and pacing, and despite a few flaws, manages to hold up astoundingly well to this day.

"30 years after its launch, however, Super Metroid for the SNES remains the undisputed king of the franchise in terms of its atmosphere and tone. " - Ollie Reynolds | NintendoLife
Fusion did a great job at it. Really love that horror feel with metroid. I mean you are completely alone on alien planets filled with horrific monsters and toxic environments.