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130°

Forspoken Could Fix Everything Wrong With Final Fantasy XV

Luminous Productions' Forspoken could learn from the mistakes of Final Fantasy XV.

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thegamer.com
TricksterArrow1724d ago

But they have nothing in common.

VincentVanBro1724d ago

Um no, Forspoken is a tech demo at most

mikey151724d ago

Count-Zero3h ago
Um no, Forspoken is a tech demo at most***

"Um no", clueless the tech demo was Project Athia

https://www.youtube.com/wat...

Project Athia – Teaser Trailer | PS5
5,165,868 viewsJun 11, 2020***

Developed for Playstation 5, using the LUMINinous Engine tech... A month after Epic showed their UT 5 engine, running in REAL TIME on the PS 5 with the LUMEN engine, showing the "Lumen in the land of the Nanites" techdemo, which doesn't exist as a game 1 year later.

AMD were touting Forspoken as
https://www.youtube.com/wat...

an example of their FidelityFX Superesolution.. Epic were showing 8K textures in a REAL-TIME demo running in 1080p.

Don't know why they have Xone or PS 4 in the title as only PS 5/PC has been mentioned to date. Although Godfall actually used FFX/Superresolution and was later ported to the PS 4.

Not sure if SE are licencing out their tech, but here
https://www.youtube.com/wat...

is an example of the Luminous editor and Backstage

https://www.youtube.com/wat...

TECH DEMO.

VincentVanBro1722d ago (Edited 1722d ago )

Oh thanks for catching that, I meant to say "glorified tech demo". Did you even watch the video you posted, dumbass lol? It literally shows that Project Athia has the same exact protagonist, same world, and same abilities as Forspoken. It literally says in the Project Athia trailer: "In a world not her own" lol are you mentally handicapped? On top of all that, Forspoken is linked in the description as the game in the trailer... 😆

Lastly, what gibberish are you talking about FidelityFX Super Resolution? You literally make no sense. FidelityFX Super Resolution is available for developers on all platforms at this point, including Xbox.
https://www.windowscentral....

mikey151722d ago

Count-Zero14h ago(Edited 14h ago)
Oh thanks for catching that, I meant to say "glorified tech demo". Did you even watch the video you posted, dumbass lol? It literally shows that Project Athia has the same exact protagonist, same world, and same abilities as Forspoken.***

lol. Look at the date, Project Athia was shown being DEVELOPED FOR PLAYSTION 5 in June 2020, called Project Athia running on the LUMINous Engine.. One month after Epic Games showed the UE 5 running in REAL TIME with their LUMEN engine, in a tech demo called "LUMEN in the land of the Nanites"... One was a REAL game called Forspoken, the other was a glorified TECH DEMO, which isn't an actual GAME.

***It literally says in the Project Athia trailer: "In a world not her own" lol are you mentally handicapped? On top of all that, Forspoken is linked in the description as the game in the trailer... 😆***

Project Athia was a PROJECT not a TECHDEMO, they just hadn't decided on a name genius.

***Lastly, what gibberish are you talking about FidelityFX Super Resolution? You literally make no sense. FidelityFX Super Resolution is available for developers on all platforms at this point, including Xbox.
https://www.windowscentral....

Clue sonny... Project Athia was June 2020, AMD didn't announce FidelityFX Superresolution until

https://n4g.com/news/242041...

***AMD FidelityFX Super Resolution: Supercharged Performance Presentation
RAIDENBLACK|104D AGO |VIDEO|12|

AMD FidelityFX Super Resolution (FSR) uses cutting-edge super-optimized spatial upscaling technologies to help boost your framerates with and deliver high-quality, high resolution gaming experiences, without having to upgrade to a new graphics card.***

Until 104 days ago... MS did their "Meetoo"

https://hothardware.com/new...
by Paul Lilly — Friday, June 25, 2021, 09:42 AM EDT
Microsoft Confirms AMD FidelityFX Super Resolution Performance Gains Are Coming To Xbox***

Is COMING TO XBox in June 2021

https://www.youtube.com/wat...
Project Athia – Teaser Trailer | PS5
5,172,697 viewsJun 11, 2020***

12 months AFTER Project Athia..

Get a rudimentary education on mathematic/timescale, child before you go calling me a dumbass.

Inverno1724d ago

so you're choosing to ignore that they've already shown XVI? and how it looks like a lot has been improved over what XV started. This game looks more like they're going in the complete opposite direction. Looks more like what KH started to do with traversal but on steroids

100°

Six Times When Games Turned Into A Horror Game

Ever play a game a game only to discover at some point it transforms into a horror game? No? Well Netto's Game Room shares six games that do just that!

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nettosgameroom.com
P_Bomb390d ago

Immediately thought of the El Dorado zombie dudes in Uncharted: Drake’s Fortune.

raWfodog390d ago (Edited 390d ago )

Not necessarily a ‘horror’ moment, but I remember feeling really tense and anxious when the Flood were first introduced in the original Halo. I never felt more on edge or nervous in that whole game as that moment. I think it was the whole buildup that something terrible was coming but you didn’t know exactly what.

Another non-horror game that had me feeling it was Subnautica. The deep dark depths, and knowing that sea monsters were lurking nearby, had me jumping at every sound.

NettosGameRoom389d ago

That scene where you first see them attack is pretty crazy!

Relientk77389d ago

I remember being scared of the Asylum level in the most recent Thief game from 2014.

140°

Final Fantasy XV Datamine Reveals Hidden Chapter 14 Scene That Was Cut

A new datamine of game files from Final Fantasy XV has revealed a cut scene from Chapter 14 that didn't make it into the final release.

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twistedvoxel.com
gold_drake525d ago

always liked 15, but the development was shch a shitshow. it could have been so much more.

but Tabata did a good job with what he had regardless

DivineHand125524d ago

Ff15 was a missed opportunity from square as they transitioned from turn based to real time.

One of the issues is that it was 30 fps. The combat mechanics required precision dodges to activate Noctis teleport ability and it was difficult to do at 30 fps. I am glad they rectified that in FF16. The story and flow also felt like it went through a chopshop similar to how some live service games end up when they are trying to meet a deadline. Those extra episodes they sold as dlc should have been in the maingame.

FF15 is one of the weaker entries in the series.

Z501524d ago

Dodges don't activate the teleport ability. Teleport was R1 + O. Dodge was just the O button. Explain the Black Hood (the item that automatically Dodges for you)

TheNamelessOne524d ago

Ah yes; FF XV.
The beginning of me coming to the realization the series was no longer for me.

Michiel1989524d ago

16 was a lot better, I think 15 was just a big mess with how development went and all. The music though, one of the best in the series, probably the only reason I finished the game.

Cacabunga524d ago

At least FF15 had RPG elements . 16 was just an action game from beginning to end.

Michiel1989524d ago

I rather have a good action game than a bad rpg with 2 button combat

Cacabunga523d ago (Edited 523d ago )

Then call it something else then FF. I got scammed with FF16. Nothing of what i expected it to be.
Even the action is bad in it, especially after the demo section where absolutely nothing happens until the very end.

FF15 isnt a great game but it has some variety at least.

CrimsonWing69524d ago

That initial trailer with the Leviathan fight was the game I wish we got. The actual retail release was watchdogged to all Hell and while there’s enjoyment to be had in the game, it’s such an incomplete product and so many elements feel so slapped together without any cohesion.

Like, don’t get me wrong, I loved fishing, cooking, and the first third of the game, but I much rather they made a story that didn’t feel barely there and the the last third of the game didn’t feel so rushed and unfinished.

Becuzisaid523d ago

Every time a party member left for a period of time screamed future paid dlc. It was horrible.

Imagine Dagger and Steiner making the party go to sleep in Lindblum in FF9 disc 1 and then taking off to Alexandria by foot themselves, but then never playing their side of the adventure in disc 2 when they smuggle her through the South Gate in pickles, take the cable car and fight the Waltz, head to Treno and start the quest to find Supersoft. They just eventually reunite with the main party in the future without explanation of what went on in their adventure.

Or Sephiroth's backstory in the famous Kalm flashback being added as a dlc pack. Same goes for Vincent, Cid, or Yuffie for that matter.

Oh and anything to do with Jenova, the Ancients, Aerith, her mom and Gast, shoved into a 2 hour CG movie or 5 hour anime ministries that's considered required viewing for anything in the main game to make sense or have characters actually be interesting.

I enjoyed FF15 at the time, and finished it, but it's bright spots are marred by a bad development cycle and a worse marketing scheme.

CrimsonWing69523d ago

What’s sad is when I watched a vid on the entire story (that wasn’t properly told in the actual game)!it was really solid and could’ve been one of the most epic stories in any FF. I think a lot of the compilation and cross-media stuff really f*cked it all up.

gurp524d ago

FFXV was underrated in my opinion
I have played all of the final fantasy games, and I loved this game
turn based to me takes too long, I like active battle
the extra dlc and chapters should have been included in the original release, but it is nice that they fixed the game later

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260°

Two Years Later, Forspoken Still Feels Like One Of The Worst-Written Games Ever

Forspoken's horrible writing makes it come across as an instant turn-off for so many, despite its fantastic traversal and passable combat.

-Foxtrot527d ago

It feels like an example of having to many cooks in the Kitchen as there was 4 writers for this alone and it's sad because Amy Hennig was one of them who has a great track record for female characters or writing in general.

_SilverHawk_527d ago (Edited 527d ago )

i cant believe people are still pretending or being willfully ignorant about why forspoken failed and it hasnt anything to do with storyline bad gameplay or performance issues like some would try to assert. ive seen so many games get lauded for being amazing while having terrible storylines and having terrible performance issues that i know quite a lot of gamers encounters but theyll be quiet because the games were highly praised by reviewers. i think forspoken is a very good game.

TheEroica527d ago

Silverhawk really struggling with reality on this one. Lol

-Foxtrot526d ago

To name some

Legacy of Kain: Soul Reaver
Soul Reaver 2
Jak 3
Uncharted: Drake's Fortune
Uncharted 2: Among Thieves
Uncharted 3: Drake's Deception

Knushwood Butt526d ago

Thanks.
Haven't played the first three, but am a big fan of Uncharted.

Armaggedon523d ago (Edited 523d ago )

@silverhawk

Good point. I didnt think Forspoken was a bad game by any means and I see what you mean about how strangely inconsistent and chaotic people are in general with their expectations. I call it the “They Live” phenomena, in which people will wear the shades that show the “flaws” with games they dont want to like, but take the shades off when looking at things that they want to like.

+ Show (2) more repliesLast reply 523d ago
Eonjay527d ago (Edited 527d ago )

One of my favorite games in the last few years is Star Ocean: The Divine force. The story and it's main male character are absolutely trash and far worse than this game by miles . But I still like the game because I love the crafting and combat system.

Not all games need to have a great story. I actually prefer gameplay over story any day. Forspoken also has an excellent combat system which is what sells it for me.

barom527d ago

People will enjoy this game if they’re open minded. Character and writing isn’t bad at all. The marketing was kind of bad but honestly give it a shot and see how you like it.

Pyrofire95527d ago

4 writers isn't even a lot tho.

coolbeans526d ago (Edited 526d ago )

I guess I get to be the "ACKSHUALLY" guy, so here goes. Amy Henning is only credited as a "consultant" and there were actually *more* than 4 writers credited for Forspoken's story.

https://www.imdb.com/title/...

But there's also more to it. On a Kinda Funny Podcast episode after Forspoken's release, Gary Whitta (Rogue One, Book of Eli) talked about the strange situation Square Enix & the main developer set up for him. According to him, he and a few others (maybe Henning too?) were paid to discuss various concepts and lore background together in a writer's room. The idea was to iron out the grander historical details of Forspoken's Wonderland while in a dialogue with the developer about the gameplay mechanics. It's essentially paid-for workshopping which then gets turned over to another group of writers to write dialogue, quest descriptions, etc.

Your overarching point about too many cooks is still correct, but the details are more nuanced. And there seems to be a growing cottage industry of different storytelling layers to most AAA games. One potential cluster of people are paid to essentially write a spec script, another group writes the game's screenplay & storyboards, and then maybe another group are sensitivity readers who filter through it and make their own notes about problematic content. There's no way it's sustainable in the long run.

+ Show (2) more repliesLast reply 523d ago
gold_drake527d ago

has it rly been two years already?
i wonder if they had to stick to a certain narrative instead of just write good characters.

Army_of_Darkness527d ago

Or... A quick fix would be to do a crossover and reskin the character to look like eve from steller Blade! Boobs, behind and all! Boom! Instant sales spike!

Alos88527d ago

A surface level joke that ignores the mediocre gameplay, samey open world that lacked a strong identity, and an annoying pair of main characters that had no chemistry whatsoever.
But sure, blame it all on people not gooning for her hard enough.

gold_drake526d ago

I dont think uve ever actually played stellar blade did u.

Michiel1989526d ago

probably a combination of that and incompetence

gold_drake526d ago

i wouldnt say incompetence.
id say its more lack of understanding what makes a good conversation between chsracters ha.

Michiel1989526d ago

if it's your job to write for a game and you can't write good conversations between characters, that's a prime example of incompetence

anast527d ago

The writing is bad like 99% of games. The trick is to figure out how sh%& it is in a sea of sh&%. Seems like a waste of rescues to explore this, but content is content.

Lexreborn2527d ago

Writing is definitely horrible across the board and just like how you have people who act like every movie needs to be Oscar worthy to be viewable.

You have a ton of people who believe writing in games is phenomenal because a few do it well. None of the devil may cry or bayonetta games have comprehensible story or even makes a lick of sense. All souls games are literally find the story in the items which no one but devotes do.

Gaming being arbitrarily judge on writing as if the reason we are playing it is for dialogue. We are playing for core mechanics, engaging power ups gorgeous graphics and THEN we look for the narrative. Most narratives ALWAYS are last on the list because regardless how great a story is, if the game is boring you won’t get the story.

But even if a game story is trash if it’s fun literally makes a world of difference.

VersusDMC527d ago

The devil may cry games have simple stories...if you can't tell what's going on in those games then you can't tell what's going on in any story.

Kingdom hearts is a better example.

anast527d ago

Every movie that costs millions to make should be Oscar worthy and to accept anything less sets a low bar. For the money they demand, the people who work on these projects are supposed to be the top of the creative food chain. Accepting less is rewarding expensive mediocrity.

Yui_Suzumiya527d ago

Some of the visual novels I've experienced have some of the best writing I've ever seen in any medium so I guess that's the 1%, lol

goken527d ago

Many of the Yakuza stories were pretty good too, Tales series is not bad too. FF series is generally pretty solid, Metal gears stories, silent hill, RE, Zelda…
So 2%? Lol

anast527d ago

Yes, visual novel are niche, but cool nonetheless.

anast526d ago

@goken

I would still say one, considering the sheer amount of games being released.

jznrpg527d ago (Edited 527d ago )

Were you expecting the script to change? A lot of games lack in the story department but don’t get the same criticism

ravens52527d ago

Wonder why 🤔. Smh. I beat the game and it was good. Just like I'll be doing with Intergalactic.

Eonjay527d ago

Yes people have an absurd obsession with beating down on black female leads in videogames. You can't really get them to admit it or even acknowledge it. There is zero self awareness and there is a clear effort to censor them from existing.

ravens52526d ago

No. They won't admit it. But woke folks know what it is. 👀. Using that ^ with its intended meaning. If you know, you know.

Johnh5223527d ago

Its kinda fun but open world missing the npc’s is bland and her standing in one spot talking to her arm annoying why cant we move?. But for free its definably worth it gameplay fantastic.

Eonjay527d ago

I'm sure this says more about us than the game but I totally agree with you on the talking in place issue. In FF7: R I noticed that there are a lot of intentional pauses where you can't move, run or enter certain menus at points in the game. I find it really annoying. Am I trally that impatient or is it bad design?

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