
Summer of 58, released last month, has been well-reviewed on Steam, with an overall “Very Positive” rating and loads of fans leaving nice comments, giving particular praise to its atmosphere and jump scares. But as a short experience—it can be completed in around 90 minutes—that’s left the game vulnerable to Steam’s blanket two-hour refund policy.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.
This is the problem with Steam's refund policy. Personally, I think it should be based on how far you got in the game. Valve can see that someone has completed a game, they can also see the achievements a player has unlocked. If a player completes a game, or gets more than halfway through, they should not be allowed to refund it.
A lot of the smaller, cheap indie games can be completed in less than two hours. The refund policy cripples them. This developer didn't even make enough money to fund their next game, because people refunded after giving positive reviews. That's fucked up.
Ooftah. If its only 90 mins then make it free and ask for donations. There are many other games that last much longer where that refund policy is greatly justified.
I just glanced through all 322 reviews. She's exaggerating heavily here, about 4 out of 322 of them are marked with product refunded and only a single one was a positive review. Beyond that, the vast majority were over the 2 hour limit or just under it. According to the dev herself, she states that the developer themself has their own report on refunds and she claims that 70% said the game is short, passed and returned the game. Which seems off to me because it is statistically impossible with the info presented and considering the game's highest peak was 93 players. Even if there were 6000 players it is statistically impossible for 70% of them to refund it unless it was some organized key reselling by scammers like what happened with Division 2 on EGS. Regardless, the issue here is that these people who refunded it, most likely never would have bought it if there was no such refund system in place. This whole thing comes off as some attempt to start clout to snowball at Steam. Already I see 3 threads on the discussion area of the game on Steam just dogpiling Valve or the customerbase. This is not the first time this has happened nor will it be the last time and it's not uncommon especially if you glance at some of these indie devs twitter accounts.
One interesting piece of info I noticed is a week ago, the game had about 50K+ twitch viewers watching streamers play the game, but it dropped off and it never translated into actual sales. I don't know if that has something to do with this but it's convenient timing.
Stop making stupid indie games then.
Jeez, AND it's on sale currently. AND whatever the dev makes is minus 30% to Steam. I've started the developer a GoFundMe and will try to contact them directly through their twitter if it gets any donations.
https://www.gofundme.com/f/...