
As the popular misconception of the gamer-loner continues to break down, a number of companies are jumping in to provide new tools and services that connect gamers together in what is already by nature a social activity. Obsessable had a chance recently to sit down with Dennis "Thresh" Fong, once pro gamer turned Silicon Valley serial entrepreneur, to discuss his new gamer social networking service Raptr and its goal to connect you with your friends in realtime as you play across platforms and genres. The full interview touches on why gaming is an ideal cultural match for a social network, the cross-platform habits of gamers, and the value of aggregating your various "gaming identities" into a single public profile.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.