
Valve's Pierre-Loup Griffais addressed the topic on Twitter, first acknowledging his comments regarding the Steam Deck targeting 30 FPS. What that means is that 30 FPS is the minimum floor that Valve considers "playable." It's not a cap or a limit of any kind. The Steam Deck is "targeting" that every game played on it exceeds 30 FPS.

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NVIDIA rolled out the DLSS 4.5 update at CES last week, adding 2nd Gen Transformer-based Super Resolution technology for all RTX GPUs. The performance scaling varies wildly across the older (RTX 20/RTX 30) and newer (RTX 40/RTX 50) GeForce RTX lineups. We tested NVIDIA’s next-gen upscaling solution across Cyberpunk 2077, Black Myth: Wukong, Oblivion Remastered, and KCD 2.
I've been surprised by this, the difference between 4 and 4.5 is very noticeable. It's almost completely or has removed that weird dark ghosting that you'd get in foggy games like Silent Hill 2... and Cyberpunk mixed with a high res texture pack is jaw dropping in ultra 4k.
Also if anyone doesn't know I recommend DLSS swapper, it allows you to inject the latest DLSS version into older games.
Quite amazing. But, this does probably mean devs will depend on ai even more for their supposed optimizations lol.
no offense to AMD, but this sort of stuff shows that they are always going to be playing catchup. I guess Nintendo can take advantage of some of these features.
"Better than native."
Native 4K in nearly all games nowadays is actually native resolution with forced temporal anti-aliasing.
TAA smears and blurs frames together to soften jagged edges.
Of course DLSS makes games look "better than native" because native alone without any competent AA methods makes games look horrible.
LEGO Group and The Pokémon Company International have announced their first ever collection of LEGO Pokémon sets.
“This past week a small controversy has grown within the PC gaming community over one of the Steam Deck's listed features. Headlines across the internet referred to Valve "targeting" 30 FPS on the upcoming handheld PC platform, following an interview with Valve coder Pierre-Loup Griffais in which he said exactly that. Now Valve is trying to cut that narrative short, clarifying what "targeting" means and confirming that 30 FPS is just the minimum that Steam Deck users should expect.
The clarifying remarks once again come from Pierre-Loup Griffais, who has become a public face for the forthcoming platform. Griffais addressed the topic on Twitter, first acknowledging his comments regarding the Steam Deck targeting 30 FPS. What that means is that 30 FPS is the minimum floor that Valve considers "playable." It's not a cap or a limit of any kind. The Steam Deck is "targeting" that every game played on it exceeds 30 FPS.“
Thanks for the clarification
Of course this article/twitter post will be ignored. This should clarify what the 30 fps statement meant. Some people will continue to believe what they want to believe. The 30 fps statement means it ensures that you will at least get the minimum(keyword) 30fps frame rate when playing the more demanding PC games. 30fps isn't ideal, but it's playable(ask a console gamer). You have the option to fine tune performance vs battery life, meaning you could tweak it for higher fps if needed. Results will vary, because we're working with hardware that is equivalent to the PS4
It's a handheld. Don't expect to play the latest games on it but instead to enjoy the older games fron your library.
This fps elitist mentality is pretty annoying tbh. 30fps is perfectly fine for most games.
I will agree, 60fps or more is better for quick reaction games and generally looks nicer but people suggesting it's terrible and makes games unplayable or not worth playing is just ridiculous imo.
Don't sweat Thomas was alone will run at 60fps.i can recall on here when god of war ps4 came out which looked spectacular but was 1080p 30fps where as Thomas was alone was 4k 60fps therefore Thomas was alone has better graphics