
Hopefully we’re heading toward a future where developers build their games around the accessibility needs of their players.

James writes: "Not a game that I was intending to review or even play – Double Fine’s Psychonauts 2 seems to have left a lasting impression on me… so why is that?"

All playable from September 2.

Last Word on Gaming takes a look at ten games who treat mental health issues as respectfully and seriously as they ought to be in real life.
Titles that handle these themes well can genuinely help people feel seen or understood. Anyone interested in going beyond games and looking into real-world support options might find helpful resources at https://uvtreat.com/ especially for understanding different approaches to mental health treatment and recovery.
Accessibility and difficulty are two very different things, I seriously don't understand why so many often conflate the two.
Where the hell was this as I was losing my mind completing Meat Circus?!