
The Outerhaven writes: If you use Twitter in any capacity and have decided to expose yourself to the toxic depths of the gaming community’s social media channels, you probably have heard that Double Fine announced an invincibility toggle for Psychonauts 2, which has reignited the age-old argument.

James writes: "Not a game that I was intending to review or even play – Double Fine’s Psychonauts 2 seems to have left a lasting impression on me… so why is that?"

All playable from September 2.

Last Word on Gaming takes a look at ten games who treat mental health issues as respectfully and seriously as they ought to be in real life.
Titles that handle these themes well can genuinely help people feel seen or understood. Anyone interested in going beyond games and looking into real-world support options might find helpful resources at https://uvtreat.com/ especially for understanding different approaches to mental health treatment and recovery.
Ratchet and Clank: Rift Apart’s rookie explorer mode makes the player unkillable during combat. Why weren’t people up in arms about rookie explorer mode ?
If the game is made to do it then go for it. It's great for kids and people that like game-genie stuff.
I'm all for it. I played through Rift apart with my 7 year old and because of Rookie explorer mode we are now playing a crack in time and he is excited to play the other games in the series. It really helped him be able to get into it and his skills are improving quickly. I'm all for games that want to do it do it. If your game is lets say, a souls kinda thing and the difficulty is considered part of the experience then that is great too. Games are for everyone just not every game is for every person. Let them play games!
I just don't understand how this is even a thing for SP games. Who cares what setting you play on in the privacy of your own home.