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Writers sums it up perfectly; "Forgive me if I sound annoyed or blunt, but what business is it of anybody’s how someone else plays a single-player game?".
While there are games that are DESIGNED to be the way they are (Dark Souls, etc.) other titles should embrace their difficulty options. Moreover, people just mind. their. business.
“ There’s been much to-do over game difficulty options in the last few weeks, mostly on Twitter”
Nobody cares lol. Twitter the brainfart bubble doesn’t count. Have you ever met someone in real life that would give you a hard time for beating a game on easy? I haven’t.
I think moving forward most games especially single player games that you can play offline should give you more accessibility options not just straight up difficulty options but other accessibility options. Some people have difficulty with puzzles so games make it easy some people have difficulty with combat you can make that easy the last tomb raider game offered really deep accessibility options when it came to difficulty.
Of course there should still be games like souls where you have a default difficulty but most of the games should offer a story mode, easy, normal, hard and a very hard and call it different names
I think when most of us were younger and had more time and did not have the support families and have work related priorities we could play on any difficulty that's why back in the day a lot of games were very hard
It's time to have this mature conversation without one side feeling like they're getting the short end of the stick. I Really don't understand this about some gamers who are against accessibility when it comes to single player games how does my experience playing on story mode affects yours playing on hard I just don't understand that
That so many gamers seem to get behind this agenda to have every game be the same is bit scary honestly. The more accessibility options we get, the more people feel entitled to them and act like it should be mandated. I like not having the option to toggle an easy slider when some games get tough. It's made me a better gamer, and helped me to practice perseverance in other areas of my life.
With the weak narratives that so many games offer, what reward is there for sliding that toggle at the end of a game? What is the difference between that and watching the ending on YouTube? Maybe growing up just means you don't have time to play the games you want to play full stop. I don't think it should mean that you get to petition, demand and cry until you get game features that better suit your lifestyle. And can we please stop pretending that accessibility features aren't primarily incentivized by sales, and just let the developers make the kinds of games they want to make (and sell) in peace?