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170°

Dreams - Mega Penguin Launch trailer | PS5, PS4

It's finally here! Join #Megapenguin on an adventure through the Dreamiverse and help tell the story alongside Media Molecule in this latest #MadeInDreams collaboration project! AVAILABLE NOW in Dreams!

Abnor_Mal1803d ago

The one and only game I feel Sony needs to put on PC, i don't see why it hasn't happened yet.

Christopher1803d ago

Probably one of the hardest to port solely because of the UI and having to redo it for keyboard and mouse support.

Abnor_Mal1803d ago

I remember reading other comments talking about how the tool set would be difficult to include some how, but since I know nothing about computers and game development, I just reiterated the same thing I've said since before the game was released.

Question: wouldn't things like kb/m be easy to add since so many people like to point out that all console games are made on PCs anyway. I would figure things to make the game playable on PC would be in some file of the game alpha(?) builds.

Christopher1803d ago (Edited 1803d ago )

@Abnor_Mal: It was developed at its core to use a controller and/or move wands. They essentially built the game around the core API for those devices. Furthermore, they designed actions around moving things around with the move controllers. So, not like normal games built on PC. It was built around the devices.

This doesn't make it impossible, far from, just a ton of testing and work to make it work. Similar to taking a very heavy K/M RTS and making that work with a controller without relying on using a mouse pointer on the screen or tons of menus.

1803d ago
Christopher1803d ago

***The controls of dream can easily be mapped to k/m. Also, one could simply use the controller controls in the PC version. ***

Well, shoot. It's just that easy. Forget everything they've talked about how the game was built around the devices and stuff and how motion controls, including dual sense motion which is heavily used, don't work on PC. Since you say it's so simple, it must be. You obviously understand how the controls are utilized better than me and 100% know how much motion controls are at the foundation of the game in design mode.

Abnor_Mal1803d ago

@Christopher Okay I get what you're saying, somewhat. Being that you mentioned the move controllers, even though they are a bit archaic, could those controls still be difficult to translate to say a PCVR system, sans duqlshock vibrations. I fully understand it could be a whole different ball game regarding dual sense.

And I guess it would take a lot of work to redo/adjust so many things just to make it compatible with PC, seeing as how long the game took to come out on PS4.

Fftooic: I ask this because I was also wondering about when PSVR2 comes out will there be updates for older PSVR games that use the move to be updated to the new controllers, or will we not be able to carry those games over and have more dexterity.

Anyways thanks for the repl(y/ies).

Christopher1803d ago

*** I ask this because I was also wondering about when PSVR2 comes out will there be updates for older PSVR games that use the move to be updated to the new controllers, or will we not be able to carry those games over and have more dexterity.***

I'm going to assume that move controllers will see support as legacy devices in this case as well as (hopefully) updated for the new controllers natively and not requiring developers do that support themselves (it is Sony, though, so who knows?).

+ Show (3) more repliesLast reply 1803d ago
Inverno1803d ago

I think the first step right now is to do with it what rpgmaker did. Release a free version that allows people to play creations but the tools need to be bought. Something like DREAMS needs to be in the hands of as many people it can be to succeed long term and a free app could help.
I think eventually it'll just be entirely free with the option to publish full blown standalone games requiring a licensing fee. Maybe under something like the return of Playstation Minis.

Applejack1803d ago

Yet another reminder of how awesome this game truly is! Haven’t played in quite awhile. Did the PS5 update come out yet?

SullysCigar1803d ago

No PS5 or multiplayer yet, as far as I'm aware. The last major update was the VR one. It's pretty crazy that you could play every thing in VR though tbf!

Outlawzz1803d ago

Lmao that penguin looks hilarious. I'll check this out, I have dreams but never really gave it a shot since I'm not much of a creator.

AuraAbjure1803d ago

Is it really easy to make visions come to life in Dreams? Or does it take like 20 hours of practice? Could one make a game similar to Big Donk City in Mario Odyssey with a destructible environment in Dreams?

CosmicTurtle1803d ago (Edited 1803d ago )

It takes time to learn. You can save time by using assets created by other players. But there are limitations to the amount that can be done when it comes to logic and graphical complexities I also have not seen many graceful examples of ledge grabbing which is a key component of 3D platformers in my eyes. There are very talented designers on it. It is worth the entry fee just to see what people have done, enjoy that and It may inspire you to put in the hours. The game is often on sale.

Nacho_Z1802d ago

Do you think ledge grabbing might be something that can be done when the PS5 version comes out or is it an inherent limitation of the game that there's no way around?

I had been planning a 2D platformer but it's a key ability for them as you say.

200°

Banjo-Kazooie Fans Can Finally Take The Duo On A New Outing In A Game Exclusively On PlayStation

Fans of Rare's Banjo Kazooie can finally take the bear-bird duo on a new outing in a game exclusively available on PlayStation.

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twistedvoxel.com
gold_drake183d ago

lol
its a fangame.

but nice either way

1Victor183d ago

I don’t see this single level as a fan made but as a demo pitch from the studio to revive the franchise with a new game and to measure the want of PlayStation for a full game

Michiel1989182d ago

and they're gaging that by making a level in a dead game?

fr0sty182d ago

It's a great engine to quickly prototype and publicly test a game concept. Honestly, had they approached the business model differently, Dreams could have been very successful... They could have made their money from the creators, not just off game sales, if they'd made a system that lets you pay a fee to export your games/levels so that they are playable on any PlayStation even if you don't have Dreams installed. That would have opened up an additional revenue stream that would have made the game profitable. Charge an export fee, then take a cut of each sale for the games created... it gives financial incentive for developers to invest serious time into making games in that engine, which increases the quality of the projects made within it. Dreams was just ahead of its time.

Exthun183d ago

That's happening when you’ve got a great IP but no clue how to use it, while others are yelling at you to get to work on them.

Babadook7183d ago

Nice. This put a smile on my face. Good job to the Dreams developer.

Abnor_Mal182d ago

I always said that Dreams should have released on every PC/console capable of handling its graphical prowess, not like it was so much of a powerhouse anyways. It should have also had PSVR2 compatibility.

It’s a shame the game was put out to pastures so early in its life.

Babadook7182d ago

Yup. Should be on psvr2.

Miraak82 182d ago

It should have had kb/m support and no mp implementation was a mistake ..... I miss lbp , they should have just stuck with that franchise . If they didn't kill the servers it would still be installed on my ps , it was a game of endless fun

gaffyh183d ago

That's actually super impressive

Knightofelemia182d ago (Edited 182d ago )

Banjo Kazooie isn't the only franchise Microsoft is sitting on and doing nothing.

Miraak82 182d ago

Same can be said for Sony also , a couple years after the ps4 launched and after the success of TLoU they basically abandoned everything except for GoW, GT, R&C and MLB .. such a shame . Was never a XB or MS person but knowing all the franchises Sony will never touch again stings a lot

70°

Courage The Cowardly Dog Game Coming to Dreams on November 28th

EyELET GAMES has announced they will be releasing the unofficial Courage The Cowardly Dog Game via Dreams on November 28th, 2025.

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nettosgameroom.com
-Foxtrot213d ago

This just makes me want an official Courage game.

mkis007212d ago

Such a shame media Molecule and sony didnt know what to do with this game. Now would be a perfect time to release it multiplat like helldivers 2. It needs a large community.

90°

Shuhei Yoshida: A Mix of Technical and Business Reasons Held Dreams Back from PC, Mobile

A dream it shall remain

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pushsquare.com
porkChop488d ago

Dreams had potential but it really needed to get off of the PS4. It released so late in the gen when everyone was already wanting to move on to next gen systems. It should have come to PC, and a native PS5 version should have definitely released.

Knushwood Butt487d ago

I bought it Day 1 but the 'campaign' was pretentious and just didn't work for me. I had no intention of making content so was left to fumble through the user created content. Some good stuff, with the pig detective being the most memorable. However, just moved on to other stuff, and despite owning VR, never once played in VR either.

Knushwood Butt487d ago

Media Molecule always seem to be too ahead of the curve to have a big hit. Hopefully whatever they are working on now finds a big audience.

YoungKingDoran487d ago

For whatever reason/s they somehow dropped the ball hard with Dreams, our loss

Lionsguard487d ago

Dreams was fantastic, especially when VR was added. The things people managed to build was incredible. Some of the best VR experiences are still from Dreams experiences. The huge crux for it was being on consoles however and it was missing one thing that they didn't have back then and that we have now..... A.I.. With the advent of AI today, if they could have had Dreams running on PC and somehow got AI to work where we just typed in a prompt and it did things, it would have been a massive game changer, it could have just made the AI "Dream" and create its own things. It could have solved their problem of somehow getting one dream to just change into another one seamlessly. I really think Dreams deserves a second chance.

Rancegamerx487d ago

It was an awesome idea but even with tools that were supposed to make it easier to make a game, it was still so hard and convoluted. It tried to do to much at once. It would have been better to separate everything into easier parts, build the world, then the character's, then the music, etc. Not everything all at once. Some people understood it but most were overwelmed or confused.