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8.0

Gamecell: Boing! Docomodake review

Gamecell:

"Boing! Docomodake is just what the DS was intended for, and it's so darned perfect for the machine that it could be a Nintendo-developed game. It's good fun, and clever too - especially when it makes you use the D-pad and stylus simultaneously to control both Papa and a mini through tricky areas, Plenty of levels (7 areas with 8 levels in each) mean it'll take you a while to finish, and there's always the grading system (based on the number of coins you find along the way and the time you take to complete a level) to keep perefectionists coming back."

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gamecell.co.uk
20°
8.0

AVault: Boing! Docomodake DS Review

It seems gamers lately have been content to just buy the same familiar thing and not branch out to try something new. Boing! Docomodake might not be a completely new style of game, but as a whole package it is a breath of fresh air in an all-too-familiar industry.

10°
9.0

Baltimore Examiner: Boing! Docomodake Review

The puzzles start off very simple, and get a bit more complicated and challenging as the levels progress. There are no time limits set to each level, but your final grade/score is based on the time it takes to complete each level as well as the coins and treasures you collect. The great thing is that none of the puzzles were overly challenging or painstakingly long, which make for a great puzzle solving game for both adults and kids that is easy to pick up at anytime.

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examiner.com
10°
7.0

PM: Boing! Docomodake DS Review

PM:

"With only six family members (plus boyfriend) to save, it's too bad that Papa Docomodake's quest is over too quickly. At eight levels per area, you can plow through the game in around five hours or so, although you can go back to better your scores and buy unlockables with coins you've collected. The game will only run you $20, though. That's a hell of a lot better than most other bargain priced DS games. Maybe you'll pick it up just for the sheer wtf factor, but you'll be won over by Docomodake's cheery attitude and charm, even if its simplicity makes it, ironically, play like a cell phone game."

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playmagazine.com