110°

The Outer Worlds 2 Has an Advantage Fallout Doesn't

Despite their similarities, The Outer Worlds 2 has one major advantage over the Fallout franchise that could help the newer series in the long-run.

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gamerant.com
Phoenix761708d ago

A pretty lame post here guys. Basically outer worlds has the advantage because its not set in real world area's (America), so it can be a bit more imaginative with its locals.

Lighter91708d ago

Can you throw up grenades in this one?

SimpleSlave1708d ago (Edited 1708d ago )

They don't have to compete with a superior legacy and a better set of games?

They don't have to use Bethesda buggy tools and engine to make it?

They have more than a year to finish it?

Their bonus is not dependent on the meta-score?

No Todd Howard at the helm?

Because 2 is better than 76?

Yes...

Hey Bugthesda! BOOM! You roasted.

NeXt!

NeoGamer2321708d ago

It is interesting how people are jumping on the Bethesda Game Studio.

This particular studio really released only two games last generation. Fallout 4 and Fallout 76. Fallout 4 got good acclaim, Fallout 76 not so good.

They have been putting most of their energy into Starfield and Elder Scrolls VI. Neither of which have shown enough gameplay to know if they are going to be any good. Yet, you would think the studio is nothing but crap.

90°

Obsidian Admits Avowed and The Outer Worlds 2 Missed Sales Expectations

Obsidian admits Avowed and The Outer Worlds 2 missed sales expectations for Xbox, while Grounded 2 succeeded.

Lightning7723d ago

Of course the live service game does well. Xbox guys aren't shaking the allegations of buying LS games and skipping single player games.

Jin_Sakai23d ago

Can’t wait for Grounded 2 on PS5. They need bigger team on Grounded 2 though. They’re slow as molasses.

Outside_ofthe_Box23d ago

GamePass doesn't hurt developers I've been told countless times, so that couldn't have been the reason.

DivineHand12522d ago

The Outerworlds 2 didn't even make it into the top 20 downloads of 2025 on Xbox so gamepass is not the only reason the game underperformed.

It was also released on Playstation which does not have gamepass and didn't make it in the top 20 list either.

I think what held it back was poor marketing and no hype. Many gamers were talking about the Oblivion remake when it came out and that game was a top download on all platforms. Marketing and hype can have a big impact on game sales.

Alek8322d ago

You are spot on, but it's not just that. The game launched in pretty bad shape, at least on PC. I played for around 90 minutes, had a crash that wiped my progress, and decided to refund until they fix all the issues. When all you have to play is an hour or two every few days, losing anything more than 10 minutes of progress is brutal. This is why I can't currently do any Souls like games.

Then I bought Clair Obscur and have been playing that, as well as re-playing BG3. Outer Worlds 2 simply got lost among a lot of good (and stable) games.
I heard good things and will try it out again when I'm done with my recently purchased (on sale) Oblivion Remastered lol. Unless I get more games on sale that is, which is entirely possible.

thesoftware73022d ago

Divine

Thanks for using logic in your post, as the guy above you took the opportunity to stum a tune no one is dancing to anymore.

Some games don't sell well, plain and simple. We can name 100s of games that missed the mark, and had nothing to do with Game Pass, Final Fantasy, Metroid Prime 4, and Control, to name a few. Avowed and Outer Worlds 2 were never big properties to begin with.

salis84422d ago

I think, your example proves the flaw of Game Pass.

The fact that it didn't make the top 20 shows that there is little inherent value to putting games on a service day one. People who are buying Game Pass are not simply playing games because they are on the service day 1 they selectively choose what to play.

This game could have released at retail, then been put on Game Pass after six months. Then they could have gotten sales from the people who were interested then put it on the service and not impacted sales as much and it likely would have had the exact same performance metrics on Game Pass.

And the basic thing here is that if so little people are playing the day 1 games then the value of day one games convincing people to sign up for subscriptions is clearly very low.

What you showed is exactly the premise that Outside_ofthe_Box is referencing.

Outside_ofthe_Box22d ago

salis844

Thank you for using logic and NOT waiting for someone else to do the talking for you like the person above you (thesoftware730).

Yes some games just don't sell, but putting it day one on gamepass doesn't seem like the best choice to me for the reasons you highlighted. You've said it perfectly so I won't divulge further.

+ Show (1) more replyLast reply 22d ago
SethNW22d ago

Ah, yes, Microsofts narrative, because they don't want to admit truth, that it cannibalizes day one sales. Because cloud, live services, streaming platform, they are all buzzwords shareholders love to hear. We will have to see how bad Game Pass numbers were, since they aren't public. But by how Obsidian is releasing games that are perfect for promoting Game Pass, not worth full price, on quick release cycles for consistent output, which is more important than quality, so Game Pass users always have something new,... we will have to see how that goes by what fate awaits Obsidian. If that was success and Microsofts KPIs are good, then we will keep seeing more of that and eventual sequels fro those games. If prediction that they did badly even there is true... Obsidian is betting their continued existence on it. I guess in that case only thing I can say about it is shame.

SpacedDuck22d ago

I've been saying it for years that Game Pass is the best deal in media for gamers but deadly to game studios and not sustainable for Microsoft.

-Foxtrot23d ago (Edited 23d ago )

Avowed felt shallow to me, I know they said don't expect Elder Scrolls but considering how long it takes for Bethesda to make an ES game and how well Obsidian did with Fallout, you'd think they'd have created their own kind of Elder Scrolls game so people would get their fix from it. Either as a new IP or an Elder Scrolls spin off like how New Vegas was a Fallout spin off. If they did do Elder Scrolls then they could take us to Akavir which hasn't really been explored and features some new races, it's enough to keep them from crossing over with whatever Bethesda does in Tamriel.

It's a double edge sword because I completely respect the studio doing new IPs but with how well New Vegas did under time constraints, lack of resources and overall pressure, I'm just surprised they didn't have a second team to cycle between an Elder Scrolls and Fallout spin off.

Even The Outer Worlds disappointed me a little, it's a decent game but the loading screens felt far more noticeable because it's a space exploration game meaning travelling to different planets a lot for missions, at least if it was one map we have the choice to walk to our objective while exploring new things as we go along.

ActualWhiteMan22d ago (Edited 22d ago )

Creating games today is so much more difficult with the huge limits of modern hardware and the expecations of the public. New Vegas ran on 512 MB GDDR3 compared to 16GB of GDDR6 RAM on today's consoles.
Total of 3100% increase in capacity. Not even considering the CPU/GPU horsepower improvements. New games are so much more difficult and time consuming to develop. Look at GTA VI for example. Been in early development since 2014.

Christopher22d ago

To be honest, my issue with the Outer Worlds games is the story falls off a lot after the first Act. And the gameplay doesn't evolve beyond Act 1 enough, either.

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30°

Best PS5 Games of 2025 - 10 Essential Picks To Play Right Now

Looking for your next PlayStation 5 game? Browse our best PS5 games of 2025 with quick summaries, pricing notes, and links to each full review.

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spawningpoint.com
60°
8.5

The Outer Worlds 2 PS5 Review - Sharper Satire, Bigger Space Opera | Spawning Point

Our The Outer Worlds 2 PS5 review explores Obsidian’s ambitious sci-fi RPG sequel, with deeper choice-driven storytelling, flexible first- and third-person combat, and sprawling questlines, offset by weaker PS5 performance compared to Xbox and some rough technical edges at launch.

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spawningpoint.com