Devin Rardin - The Outer Worlds excelled in well-scripted dialogue, a trait the sequel can capitalize on while improving its less desirable aspects. Here are 5 ways The Outer Worlds 2 can improve upon the original game.

The Earth Directorate has a very important aetherwave for everyone as they are happy to announce the release of Patch 1.1.0.0 to all citizens of Arcadia.

Obsidian admits Avowed and The Outer Worlds 2 missed sales expectations for Xbox, while Grounded 2 succeeded.
Of course the live service game does well. Xbox guys aren't shaking the allegations of buying LS games and skipping single player games.
Can’t wait for Grounded 2 on PS5. They need bigger team on Grounded 2 though. They’re slow as molasses.
GamePass doesn't hurt developers I've been told countless times, so that couldn't have been the reason.
Avowed felt shallow to me, I know they said don't expect Elder Scrolls but considering how long it takes for Bethesda to make an ES game and how well Obsidian did with Fallout, you'd think they'd have created their own kind of Elder Scrolls game so people would get their fix from it. Either as a new IP or an Elder Scrolls spin off like how New Vegas was a Fallout spin off. If they did do Elder Scrolls then they could take us to Akavir which hasn't really been explored and features some new races, it's enough to keep them from crossing over with whatever Bethesda does in Tamriel.
It's a double edge sword because I completely respect the studio doing new IPs but with how well New Vegas did under time constraints, lack of resources and overall pressure, I'm just surprised they didn't have a second team to cycle between an Elder Scrolls and Fallout spin off.
Even The Outer Worlds disappointed me a little, it's a decent game but the loading screens felt far more noticeable because it's a space exploration game meaning travelling to different planets a lot for missions, at least if it was one map we have the choice to walk to our objective while exploring new things as we go along.
To be honest, my issue with the Outer Worlds games is the story falls off a lot after the first Act. And the gameplay doesn't evolve beyond Act 1 enough, either.

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I liked the game and its DLCs, but there are many areas for improvement.
I haven’t played the first one yet. But I’ll check it out
Hopefully they can keep the game to a similar size, but flesh out the world a bit more. They talked before about adding more varied side quests and romances, but didn’t have the time before. Now since they aren’t relegated to a private division budget, they can make the dream game they wanted to make.
Probably in the minority but I'd like my character to be voiced next time conversations get old quickly when they feel one sided (just hearing one voice)
Might be silly question to ask but have they sorted out the respawning of enemy NPC's in the open world areas?
Asking because, last time I played (ages ago) I was clearing out worlds of enemies, then casually walking around exploring afterwards without encounters.