
It's been a while since you've last heard from the Grounded dev team at Obsidian, and we wanted to update you all what's up and coming for Grounded. We are approaching the one-year mark from the Game Preview/Early Access launch and we still have so much that we want to do for the game. Some of these larger features take time, and with a small team it's difficult to release content every month while balancing larger tasks that need to get done to finish the game. We will be looking at doing larger and slightly less frequent updates moving forward, which will allow us to make our updates more meaningful with more and better content. Our goal is to find the right balance of keeping the game fresh with new things while giving the team enough time to make quality features. As always your feedback in this process is critical as we figure out a good release cadence as we continue on the path towards our 1.0 launch.

Grounded is a survival and crafting game about kids that find themselves in a miniature backyard world, originally on PC/Xbox and now on PS5
DF investigates Grounded on PS5 and Switch - how does the game compare to the original Xbox release? And how does cross-play work?
360 to 720 p
what did they do lol even on the ps5 its horrendous looking

Obsidian Entertainment’s Grounded is a unique survival game that shrinks down to fit on the Switch, but is it a worthy experiment?
The same was said for bleeding edge. First step from less frequent to no more update.