
GameByte writes: "At the time of writing this article, it’s been eight years since Ubisoft gave us a new Splinter Cell game"

Ubisoft cancelled the new Splinter Cell project and shifted it into XDefiant, due to live service ambitions.
“However, over time, Ubisoft lost interest in the Splinter Cell game and shifted it into something designed to compete with Call of Duty.”
Omfg.
Wonder how many times this kinda thing has happened. The games we lost.
I hate GaaS so much. Like the whole model, the purpose around why it exists, and how they literally can’t f*cking make a game without it just adds to the mess of it.
Live service games aren’t for me, though I don’t hate on anyone who decides to try to develop one of these games. However, I really wish some developers would realise not all the games need to be live service.
While I loved the original Splinter Cell trilogy, and Double Agent was good too (everything after that less so), 20 years later it’s bad that Ubisoft hasn’t been able to produce a remake or decent sequel, but I’m even more confused that no other developer has been able to make a decent knock off / spiritual sequel to a series which was so beloved. Surely anyone who tried to Kickstarter a spiritual sequel would blow past their stretch targets in only a few days.

The animated show based on the hit game series has been given a season two order from Netflix.
This show was good and i hope it shows Ubi that their still is a market for SplinterCell.
The new trailer for the game based series has been released.
.................... Man, I thought it was a game. How can Ubisoft sit on this franchise for so long????
I'd like to see say yes, but modern Ubisoft is all about open world games and I just don't think they can do what they did in the past.
I'd love to be proven wrong, I just don't trust them as much as I'd like too.
Ubisoft devs have publicly stated that they do not feel confident in their ability to continue the franchise, because Chaos Theory set expectations so high. They have made internal efforts for reboots and sequels, and they consistently feel like they are falling short of fan expectations.
I hope they figure out how to make Splinter Cell relevant again. But, that probably starts with figuring out how to modernize the very unique/clunky control scheme from Chaos Theory (not to mention getting rid of that Borne make and kill system in the latest games).
Not to mention, it would cost a fortune to develop Chaos Theory with today’s graphics. It would have to push LoU2 in terms of detail per square foot. And very few games go that route with detail and build the game as semi-linear levels vs open world (ie Hitman’s latest trilogy vs AC).