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10°

Where The Hell Did Creativity Go?

An article on the lack of creativity of the functionality of gaming systems and games themselves.

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nintendo-centrum.net
Sarick6399d ago (Edited 6399d ago )

I kind of agree with this. These days it seems games are being designed more for eye candy then actual innovation. It's kind of hard to innovate considering we've already saved the world, saved the princess, figured out all the puzzles or learned to stack bricks under pressure.

One things for sure I'll always love a good JRPG. Those stories keep me coming back sadly they seem to be a dying market. The sad part about it is even these are starting to become stagnant when devs are more worried about HQ then story or content. The first Dragon Warrior, Metroid, Zelda and Tetris where horrible 8 bit graphics but they where still very fun.

Sometimes I miss the days when graphic stunk. Back then the developers tried much harder work around technology. IMO they're more into getting things working then actually making them fun.

EX:Look at LittleBigPlanet Great game a lot of bata testing and design. Yet you still have to go through multiple steps just to text chat and even then the software keyboard is still a cell phone interface. Forget using a keyboard you still need to open the popit menu select speach bubble just for the keyboard to function!

gw4k6399d ago

Sure we all want creative games and games that break new ground. Of course, you have to look at it from a business aspect. With the cost of making games now equal to movies, there isn't much room to make a mistake. Most companies will continue to bring out the same because they have a track record of selling.

If you were a business person and you had two products, one that was based on another item that had a good selling history, the other item was new, untested and more risky, which would you go with?

I certainly see both sides here.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney55d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage56d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman55d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb55d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.