
Turns out game developers hate being called lazy. Huh. Who'd have thought people who work 14 hour days hate being called lazy?

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.
Most of this is known. Even apparent one would say.
I get the author is doing this as a reminder that words matter and the people behind the games are people with more desires than making a buck. But that isn't the case everywhere. I think it might help to differentiate between a developer's job and management/executive decisions over which they have no control (see Cyberpunk 2077). It's hard to complain about specific people at a studio when they keep it all under an umbrella.
Also, the way a developer might not like to be called lazy, gamers probably hate being called cheap, entitled, or childish. Though, there are definitely some that do fit the bill just as there definitely exist money focused game makers who ignore or move on regardless of QA findings or similar issues.
Work is difficult and sometimes thankless...strange.
Better working standards for the game industry is needed overall.
That games take time and resources to make
It's kinda funny reading this and seeing how developers say they hate being called lazy, spend countless more time playing games than you ever will, tweaking, fixing bugs all the time, hate being called lazy and then games STILL release with huge game breaking bugs, unfinished designs and laughably bad choices made. Cyberpunk and Outriders most recently. After all that said and you still don't want to be called any of that? Then fix the bug like you say you do and don't release games 60% finished and do the rest later???