
While Unity doubled-down on bringing ray tracing to its engine in 2019, for those without top-of-the-line graphics cards DLSS support is probably a bigger deal. Nvidia's Deep Learning Super Sampling uses AI trained on comparisons between low-resolution and ultra-high-resolution images to upscale on the fly, providing a performance boost at the same time. It's been increasing framerates on games like Control, Cyberpunk 2077, and Death Stranding—at least for people with the RTX 20 and 30 series cards that support DLSS—and it'll be coming to even more games now that Unity will natively support it from version 2021.2, as Unreal Engine 4 does.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

The charity event will be streamed live from Gamescom in August.
Yea, DLSS (or similar technologies) support should be at the bedrock of every game engine in existence. This is one of the most exciting technical innovations in the gaming space today. The ability to allow lower end hardware to punch well above its weight via machine leaning is remarkable.
My view on XSX and PS5 is that in addition to their advances in storage speed, ML techniques will allow these consoles to perform very well. Of course they are with AMD, and we have yet to see their answer to Nvidia's DLSS, but I believe it was confirmed that AMD has a supersampling feature that is currently latent in their upcoming chips, and what is in the consoles at the moment.