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150°

Like Horror Itself, Resident Evil Refuses to Stop Changing

Resident Evil has evolved and expanded with the times, just as horror itself is constantly growing and changing to fit the era's fears.

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escapistmagazine.com
Sonic-and-Crash1875d ago

and that s not a good thing.... Monster Hunter didnt hurt itself by Not changing at all ...in contrary has million followers....imagine if RE1-Re3 formula had remained intact with contemporary visuals ...would have been a super hit...the 1 guy who created Re unortunately is the one who destroyed it -Shinji mikami with his RE4

telgou1875d ago

Pretty sure RE4 is the most appraised and best known resident evil by people.

TricksterArrow1875d ago

Albeit for pioneering a lot of action elements, not horror.

Sonic-and-Crash1875d ago

i answered below @DarXyde comment

Babadook71875d ago (Edited 1875d ago )

It’s a very good thing. Re 1, 2, code veronica, 4 and 7 were great. And despite all of them paying homage to the series roots, they each did a lot of new innovating too

DarXyde1875d ago

I often find myself painfully aware of how much I disagree with your take. Not a bad thing at all since I would go mad if everyone had the same point of view. Still, I have to say this feels like a very strange position to take.

Horror absolutely needs to reinvent itself to thrive because what is familiar is manageable. One of the reasons p.T. was so terrifying is because there were plenty of elements there to introduce paranoia, and it was procedural and difficult to predict. Short as it was, it's brilliant. For Resident Evil, the past games focused on fear through a sense of limited control (tank controls), limited ammo and saves, immortal stalkers, atmospheric music, and closed corridors. It was brilliant at the time, but RE4 injected a lot of brilliance into the series—so much in fact that a simple remake of RE2 wouldn't work, it borrowed from its younger sibling, RE4. This game gave us enemies that work together and coordinate. Frankly, I would say that what makes horror successful is partly related to how much you can suspend your disbelief. RE1-3 play on the age old fear of zombies, but RE4 makes you think for a moment, "the whole parasite control withstanding... This game seems not very far from reality".

Now with the series moving into first person and supporting VR, the level of immersion increases.

Say what you will, I think Capcom is doing things right, and this comes from someone who doesn't like first person games.

Sonic-and-Crash1875d ago (Edited 1875d ago )

having a Big Robot statue of a children , hunting you with QTE is for kid comedy , not horror ....

having Leon making a roundhouse kick on a guy who looks like Rasputin is comedy not horror ,

having a guy with a gatling gun rise out of nowhere in a church /temple is comedy not horror ...

having a helicopter pushing a water tank to kill 2 enemies is comedy not horror

Where is the Brilliance to that ... Cmon guys get a grip RE4 had fun gameplay with guns , but is noting like Resident evil

VerminSC1875d ago (Edited 1875d ago )

You do know the reason RE played the way it did was because of hardware and software limitations? They made it work, but not changing with the times makes gaming stagnant.

Sherif1291874d ago

Capcom are a business first. They're not going to make games that cater to a very small percentage of fans such as yourself, i.e. RE1-3 style tank controls with fixed camera angles. The majority of RE fans are enjoying the evolution of the RE formula - RE2 Remake and RE4 being my recent favourites. To touch on what @DarXyde commented, players will become bored of a game series if the developers do not switch things up - take FIFA for example. And even more-so with horror, where players need to be surprised - keeping the same style for every game makes that very difficult to achieve.

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Thundercat771875d ago

I prefer what Capcom is doing with RE than what Konami did with Silent Hill.

1874d ago Replies(2)
110°

But Is More Time in Games Really More Fun?

Everyone always says that longer is better when it comes to games, but is that really true? Does the addition of time always add more value?

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hardcoregamer.com
shinoff2183815d ago

I'll be honest the shorter games typically don't get day one purchases from me. Some I will but it's gotta be next level. So you want my 60 70 dollars don't throw to many 6 to 8 hour games at me.

LordoftheCritics814d ago

''But Is More Time in Games Really More Fun?

Yes it is....for the investors.

anast814d ago

@Lord

Definitely true for live service games.

anast814d ago

Game writers want shorter games to make their jobs easier.

The rest of us have different tastes in games. My 5 favorite games of all time are Dark Souls 3, Bloodborne, RDR2, CP2077, Last of Us II, and BG3. These are all mostly long games and the fun to be had is through the roof.

BrainSyphoned814d ago

Back in Cyberpunk again after a run through Elden Ring and Skyrim before that.
With Stardew Valley 1.6 coming out soon I'll be hitting 1k hours in it as well. I like some short pallet cleansers like Returnal or Pacific Drive but they are just quick hits between replays of immersive titles or for long work weeks.

Demetrius814d ago

Just got stardew on switch and eastward octopia dlc both are mf vibes

lellkay814d ago

Quality wins. If it's short and quality good. if it's long and quality good.

ChasterMies814d ago

“Everyone always says that longer is better when it comes to games”

100% not true. The majority of people don’t finish games, and “short” games continue to sell. I think the gaming audience has long moved past the dollar per hour fallacy.

shinoff2183814d ago

I really don't think alot of us have. I'm willing to spend 30 dollars or so for a shorter game. The more I get out of it the more I'm willing to pay. Aside from a few. Uncharted day 1, last of us day 1, etc. Jrpgs day 1, their usually longer. I'd buy gta day 1. The more I get out of a game the more I justify the price. I'm not trying to shit on shorter games at all because I like those to. It's just how I prefer to spend my money.

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100°

Resident Evil 8 Quest 3 Gameplay - Ethan

CG writes: In this video we use Praydog’s free-of-charge REFramework VR mod for PCVR using the Quest 3 and Virtual Desktop Combo. It’s an iconic scene from Resident Evil 8 (Resident Evil Village). As already extensively documented, the VR mod is pretty fantastic and adds motion control support. Running on Quest 3 almost feels like a native VR game aside from no interactions with inanimate objects which the game doesn’t really need to feel like VR. With such great visuals and character models, Resident Evil 8 Quest 3 is up there with the best VR experiences to-date. In this video, we role-play a little with the Ethan character who messes-up pretty badly in this scene. Would be interesting if developers actually included an audio option to mute just the player character so people could make their own dialogue for these types of videos. Either way, listening back and we think there’s some resemblance to the Darkness character from The Darkness video game.

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cramgaming.com
abstractel914d ago

I really can't wait until we have headsets with wider field of view. I enjoy VR, I've owned a Rift, Quest 2, Valve Index and now a PSVR2. Village is great on the PSVR2 but I always have this sense that there are blinders on my eyes like the police use on horses. Pimax is unfortunately the only company offering a very wide field of view and I say unfortunately because they are a pain to set up and deal with overall.

It's been so many years since VR first was released and progress has been really slow. I realize the sales aren't making companies investing a lot of money into the space but I think it would take off if they fixed the FOV, smaller form factor, and clever solutions to motion sickness. I've worked up my tolerance to VR motion sickness but that's something that needs to be fixed if the general public will pick it up. I'm glad the PSVR2 has foveated rendering (one of the very few headsets to have this feature), games look great on it.

I hope the Apple Vision Pro will be a large step forward in these areas so that in 1-2 years time we'll get a cheaper version with similar specs.

bunt-custardly913d ago

Problem with wider FOV is you need more screen real-estate to be rendered making for more GPU power requirments. I assume the way the headsets are designed have this in mind aside from as you say Pimax. Having tried Pimax 8K the canted displays cause eye strain issues for some people. So there are trade-offs with these things.

80°

5 Game Series Like Assassin's Creed That Need a Hard Reboot

Adam Braunstein "Assassin's Creed Mirage is a very smart reboot, taking the series back to its roots. There are several other franchises that really need to take a leaf out of the same book."

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thenerdstash.com
RaidenBlack962d ago

RE: got soft-rebooted with REVII already
Batman: Well ... yeah the next Bats is least likely to be a continuation of Arkham ...
Battlefield: BF games seldom resemble their prequel counterparts ... most were mini-reboots sort of ...
Ghost Recon: YES! please, reboot and return to roots
Halo: yeah .... ok

personal additions:
F.E.A.R, Quake (a la Doom'16 style), Rainbow 6, DeadRising, .....

-Foxtrot962d ago (Edited 962d ago )

Resident Evil will need one eventually, our favourite old school characters are getting old in game and they won’t be around for much longer. Capcom should use a remake of the original Resident Evil as their reboot and update the game so the Arklay Mansion incident happens in the 2020s so the characters are young again. After this game they can do anything they want with Chris, Jill, Claire, Leon etc. Hopefully they won’t continue the new timeline in real time with us so the characters won’t age so quickly again.

Halo needs one because I think they’ve done so many novels and the like where they expect you to have read everything to understand their main games.

Same could be said for Kingdom Hearts, they expect to have played all the side games and even the current online game they have going on with the upcoming mobile game Missing Link. KH4 could have started a good softboot for the franchise but even in KH3 with Maleficent’s side plot where she was looking for the black box, those plot elements are from the MMO Kingdom Hearts X. It’s kind of a joke now how convoluted the story has become and yet they still continue to do it.

Assassins Creed needs to go back to the beginning and make a game what AC was all about. I thought AC Mirage would do that but the main character is someone introduced in Valhalla and the gameplay video I saw he could teleport, like it was some power similar to Dishonoreds “Blink” which is beyond silly for this kind of game, it’s not even the First Civilisations technology aswell.

Rebel_Scum962d ago

Mass Effect is one but don’t include the reapers.

Strike Series needs one as nothing has come out since the PS1 days.

And maybe something from the Landstalker/Alundra lineage.