
The upcoming Ghostbusters game has crossed a few dimensions in its development time. After Activision and Blizzard hooked up, they let go of all the games that couldn't properly be beaten into the ground on a yearly basis and one of the victims of that was the Ghostbusters game. Thankfully, Atari were able to use a Proton Beam to wrangle the game over to their Ecto-Containment Unit.
Developers are always wishing for more time to polish games, so look at this whole ordeal as a blessing in disguise. It's given Terminal Reality a few extra months to polish and fine-tune the game. So how's the game looking?

Matt writes: "10 years ago Ghostbusters The Video Game was released on Xbox 360. A decade later the remaster has been released. We review Saber Interactive's latest game."

WTMG's Todd Eggleston: "Ghostbusters The Video Game is nostalgia done right, and puts you right back in 1984. It isn’t a masterpiece of a game, and neither was the movie, but it reminds us again that it is ok for entertainment to just be entertaining. It is a game that deserves to be remastered and remembered. And 35 years later, it also serves to remind us that a remaster doesn’t always need to be Fall Out Boy and Missy Elliott. Sometimes, Ray Parker Jr. is exactly who you need to call."
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