All Channels
Popular
540°

Rockstar Developers Patent New NPC Tech

IGN writes: A patent filed by Take-Two Interactive details a new Rockstar-developed system for managing NPC navigation, with details explicitly referring to vehicle road routes and behaviour.The patent application, entitled ‘System And Method For Virtual Navigation In A Gaming Environment’, was filed by Rockstar’s parent company, Take-Two, in October 2020, and was recently discovered by Reddit users. The system described within it was developed by Rockstar’s lead AI programmer, Simon Parr, and David Hynd, Rockstar’s associate director of technology.

Ezio20481936d ago

Where Cyberpunk is lagging behind a 2013 game in NPC behaviour, Rockstar is pushing the boundaries even further.

mostarr1936d ago

Hehe yep. Original Mafia from 2002 had better npcs too

1935d ago
bouzebbal1935d ago

I think they should patent some better movement tech.. The movements in their games are the most stiff I've seen

Destiny10801936d ago (Edited 1936d ago )

pac-man from 1980 has smarter Ai then Cyberpunk in 2020

1935d ago
--Onilink--1936d ago

To be fair, almost every open world game is lagging behind games like GTA4 or Far Cry 2 in things like physics and other stuff (including the sequels to those games).

For all the many faults Cyberpunk has, Im not sure why people were expecting to revolutionize every single possible aspect of the genre.

chronoforce1936d ago

Cdpr were the ones that set expectations.

Dee_911936d ago

well correct me if im wrong but CDPR did say that NPC's would have full 24hr cycles.. that would have been pretty revolutionary right?
side note, I was on a complete media blackout for cyberpunk for years, so that was new info to me lol

--Onilink--1936d ago

@Dee

Cant say I recall that part, maybe they di, but even if it were the case, I wouldnt call it revolutionary, it was already done in AC Origins (and removed since then on the following sequels). Probably other games have done it too

1935d ago
Chaos_Order1935d ago

Expecting revolutionary AI is one thing, but when you have open world games that are nearly 20 years old with better NPC AI, CDPR's promises for a "living, breathing city" sound ridiculous.

No, people shouldn't have been expecting the greatest AI of all time. But if you told people before release to expect the game to have AI worse than PS2 era games, everyone would've laughed and called you an ignorant idiot.

Aussiesummer1935d ago

Because they said it would, yet they didn't even come close to even the standards of today and the past.

+ Show (3) more repliesLast reply 1935d ago
blacktiger1936d ago

just so you know this whole thing is stage

Imalwaysright1936d ago

GTAIV was released in 2008 and had far superior NPC behaviour than Cyberpunk.

Muzikguy1936d ago

One of the areas I give Take Two props is they continually improve. Unlike others (EA, Activision, Ubisoft) that dumb things down as time goes on

Dee_911936d ago

you can tell the developers that love doing their jobs from the ones who don't for sure.

RgR1936d ago

What game isn't lagging behind this 2013 game you speak of?

+ Show (4) more repliesLast reply 1935d ago
AuraAbjure1936d ago

I hope it's current gen only and not last gen.

TeamIcoFan1936d ago

Well, the underpowered series S is a thing, so it'll still get held back.

roadkillers1936d ago

We're skipping a whole generation for a GTA game. I'm sure they can do something great even including the S.

Tacoboto1936d ago

The Series S is totally gonna stump them. That'll hold back the game, not... Idk, things like supporting a GTX 1650 + 2015 Intel CPU with 8GB of 2333Mhz RAM on a traditional HDD

AuraAbjure1935d ago (Edited 1935d ago )

I doubt the Series S will hold back the development of games when a developer can just choose to turn off special effects & ray tracing, dial down physics and the native resolution to 720p @ 30 FPS. They optimize games to run at such low fidelity everyday on PC. It's called low settings and it does not screw up game development it just allows the game to reach an audience that would otherwise never dream of playing the latest and greatest. So long as you see games coming out on the Series S running at 60 FPS you can bet your bottom dollar the console did not hold back the game's development otherwise it would be running at 30 FPS duh.

vallencer1935d ago

And yet we have games like the outer worlds that look great and run amazing on current gen that they made for the switch. So I guess you're right underpowered consoles hold games back.

+ Show (1) more replyLast reply 1935d ago
frostypants1936d ago

It's just a patent. Not clear when or if a game will utilize this.

fitofficial1936d ago

Making the controls less clunky would be a better investment.

Kabaneri1936d ago

Yeah no more running by tapping X, its incredibly outdated and inefficient.

JackBNimble1936d ago

So what would you propose?
You can walk , run and sprint, explain how you would implement this.

TeamIcoFan1936d ago

So many games have a better alternative to tapping x to run.
A common one dating back to the 90s is character speed dependent on how far you tilt the left stick, from a leisurely walk to a nice jog, while clicking in the left stick allows for sprinting.

Way better than having to hammer the same button over and over again to perform that basic function.

Aussiesummer1935d ago

Just let us click the left stick in or hold a button down, so easy, let's hope.

ocelot071936d ago

Could be for the new GTA 5 Remaster they are doing?

UltraNova1935d ago

If they want to test and upgrade it before deploying to GTA 6, that would be an excellent opportunity.

Psychotica1936d ago (Edited 1936d ago )

GTA 6 is early in development? Seems hard to believe considering it took 8 years for RDR2, wow. Maybe the smaller releases will help, hopefully..

Show all comments (38)
70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

Read Full Story >>
simulationdaily.com
Jin_Sakai9d ago (Edited 9d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio8d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing8d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster928d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit8d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing8d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster928d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

Show all comments (13)
50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

40°

Koei Tecmo Announces Record Financial Results After Releasing Many Big Games

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.

Read Full Story >>
simulationdaily.com