
At E3 in 2006, Quantic Dream president and CEO (and Heavy Rain writer and director) David Cage showed a tech demo of an actress auditioning for a role with quick dramatic emotional shifts. It wasn't from any particular game, according to Cage, but designed to show how an in-game character could look and act -- and many associated it with the title "Heavy Rain," in part because E3 kiosks labeled it as such.
But it wasn't. So fans of Quantic Dream's previous adventure game, Indigo Prophecy, had to wait to see what the developer had in the works. Fast-forward to this year's Leipzig Games Convention: Cage ran through press meetings to formally unveil the title. Sort of, anyway. He showed a live gameplay sequence that revealed many of Heavy Rain's planned features, but did so using a just-for-tradeshows scenario and story -- which, by dictionary rules, makes it tech demo No. 2.
Between those two showings, he created extremely positive buzz for the game -- in 1UP's Games Convention preview, they found themselves "as excited for the game as they have been for any in recent memory" -- and did so without actually showing the game itself. Is Cage a genius, and the media a bunch of suckers? (He does have four job titles, after all.) Perhaps it'd be more accurate to say that his ideas have generated a ton of excitement -- but to date, they've been demonstrated in highly controlled circumstances.

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"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
Its basically a movie, there's no fighting or shooting or nothing. The level of detail is awesome, but I don't know just seems more of an animated movie than a game. Please tell me if I'm wrong because I've been wonderin about preorderin this. Never played indigo prophecy but I heard its along the lines of this type of gameplay, if there is any.
and hiding behind your disagrees. LOL some people are really pathetic on here.
Quantic is going to have a rough time appealing to hardcore gamers with this game. It's mostly qte and contextual-based which is a lot different from most games out now. On a positive note I liked the hands-on demo they've shown.
Can't wait for this game. I loved Indigo Prophecy