
IGN writes: "Wheelman isn't your typical movie game. Rather than lazily rehashing the action sequences from its celluloid counterpart like most of its fellow film spin-offs, Wheelman is a whole new adventure developed as a standalone project alongside Vin Diesel's forthcoming Hollywood action flick. And that means a different setting, story and unique action sequences await. Wheelman - a collaboration between Midway Studios Newcastle and Vin Diesel's very own Tigon Studios - casts you as Milo Burik, a muscle-bound undercover agent and driving whizz on a mission to infiltrate Barcelona's criminal underworld. With the game due for release in Q1 2009, we took the opportunity during a recent hands-on session to test drive the latest code."

From Xfire: "Video game enthusiast and Hollywood superstar, Vin Diesel, has taken his talents to video games numerous times. We've decided to rank all of his games from the worst to the best."
“Ranking every game with Vin Diesel from terrible to bad”
Fixed the title for you.
Butcher Bay was great. From the prolog, fist fighting, knife fights and story. The immersion of the whole package really uped the criteria of what a cutting edge game was back then. I would like another adventure with Riddick, but it would have to be triple A status to live up to Butcher Bay.

In this episode of InRetroSpect RAW, Dan, Pete & Kris argue over which games demand a sequel. Hear Pete confuse us with Prince of Persia timelines, Kris drops the ball with an unprecedented late swap and find out which game makes Dan threaten to leave if it isn’t included.
Remember everyone, Sega thought it was a better idea to invest in Aliens: Colonial Marines than Shenmue 3.

Game Informer - When Wheelman was announced back in 2006, the project was full of promise. It had big star Vin Diesel attached along with his boutique development house Tigon Studios (which also worked on the great The Chronicles of Riddick: Escape from Butcher Bay). It was tied to a film of the same name and the stories would weave together. Over the years to its 2009 release, however, publisher Midway's financial problems kept getting worse, and the film counterpart never got off the ground (much like Midway's failed attempt to tie a movie to 2006 game Spy Hunter: Nowhere to Run). Out of all the turmoil, primary developer Midway Studios - Newcastle somehow managed to turn in a fun popcorn flick of a driving game with ridiculous, yet exciting Hollywood-style action around every turn.