All Channels
Popular
100°

Why We Should Never Stop Talking About Silent Hill

COG writes: Good horror never dies. The Silent Hill franchise is terrifying, trend-setting, and unforgettable. Here's a look at why it became a classic and how its legacy continues to affect the horror genre today.

Read Full Story >>
cogconnected.com
JokerBoy4222014d ago

I have always heard how amazing Silent Hill 2 was growing up but I was more of a Resident Evil kid back in the day. After all these years I finally got around to starting and completing Silent Hill 2 and I got to say... Holy hell thats an amazing game! Im glad I waited to play it this late though cuz I was able to really let it all sink in as to what makes it so timeless. Konami really needs to get back in the game and come in swinging!

KDblack2014d ago

They really do! Resident Evil and Silent Hill are two very different types of horror, but they're both very good at what they do... at least, they were. RE7 managed to recapture some of that magic. Now we're all waiting for Silent Hill to make a return.

whitbyfox2014d ago

Best horror series of all time, 1-3. Shattered Memories and Origins are great too. Forget the rest in the series.

Knightofelemia2014d ago

Probably because it's a franchise that has a heavy following the studio who did the first three games was bloody awesome fans were teased with PT then it got scrapped. I got into SH late in the franchise played SH2 on XBox loved the game bought the rest of the games even SH1 only ones that I found were a pain were Downpour and Shattered Memories. Pretty sure if there was a remake a proper remaster or even a new game that SH game would sell really good.

Mr_Luke2013d ago

Silent Hill was fantastic. The 2 was great and i liked 3 too. To be honest i liked The Room too... and Origins. That's all, the other ones for me were garbage.
I'd like a new SH but i'm scared that it won't live up to its previous chapters...

HyperMoused2013d ago

Whoever is sitting on the Silent Hill ip is literally cock blocking tens of millions of dollars and should be fired.

110°

GOG Reportedly Teasing Possible Re-Releases Of Silent Hill 1 & Halo

GOG appears to be teasing potential re-releases of Konami's survival horror game, Silent Hill, and Xbox Game Studios' Halo: Combat Evolved.

Read Full Story >>
twistedvoxel.com
jznrpg305d ago

Still have my Silent Hill 1 copy

P_Bomb305d ago

So do I! It goes for a nice sum these days, but I ain’t sellin’!

Puty305d ago

Can we have SH1 on PS Store?

SimpleSlave305d ago

It's crazy to think that GOG will have Silent Hill 1/2/4, Dino Crisis 2, and Resident Evil 2/3 before the PSN. What the actual fudge is Sony even doing over there?

FinalFantasyFanatic304d ago

I will probably pick up Silent Hill 1 right away if GOG gets it, I grabbed BOF4 as soon as it was released, haven't picked up Dino Crisis yet since I already bought it on PS.

Show all comments (7)
130°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

Read Full Story >>
www-alhub-me.translate.goog
senorfartcushion335d ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

jznrpg334d ago

I’m sure many would want bold and creative done well, but that’s easier said than done. I like variety so give me a little bit of everything, done well of course.

Nightcrawler89335d ago

Hope they use his vision in the game

Inverno335d ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Scissorman335d ago

it was not. it greatly expanded the areas and puzzles to the point where it felt like an entirely new game. the enemies and boss fights were given a MASSIVE upgrade. the abstract daddy fight in particular was incredible. and the team added two new endings.

Pedrof335d ago

I wouldn't hold my breath on "bold".

Show all comments (8)
90°

Interview with Keiichiro Toyama (creator of Silent Hill, Siren, and Gravity Rush)

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!

Read Full Story >>
prankster101.com
Knushwood Butt576d ago

Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.

DarXyde575d ago

I loved both games. There are pervasive themes of darkness worked in, but they're very vibrant games and Kat (history withstanding) is a very light-hearted character in a world that has its dark moments, but it's very generally upbeat, especially in comparison to Siren and Silent Hill.

isarai575d ago (Edited 575d ago )

Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn

DarXyde575d ago

"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."

That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.