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Neocrisis: Simple 360 D-Pad Mod: Opening the Controller NOT Needed

Neocrisis: Well, thanks to losing an important match where I almost beat this really good Zangief player (he had 25 wins in a row! Not on me though...) but ended up losing thanks to the d-pad register my down press as left, I was finally fed up. I came up with an extremely simple fix that mixes two d-pad mod techniques and gives you much better, precise controls in Super Street Fighter 2 Turbo HD and other XBLA games. Granted, the d-pad won't be perfect after this, but it'll feel more responsive.

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neocrisis.com
TheColbertinator6391d ago

Sounds good.Fighters are still a big deal and a good D-Pad is key

Arsenic136391d ago

Why hasnt MS just widened the space themselves already?

v1c1ous6390d ago

have the rights to a good d-pad.

i think MS should just take the hit and let another company manufacture the d-pad for them

Bnet3436390d ago

The Xbox 1 DPAD was excellent. I don't know how the screwed up now.

kwicksandz6390d ago

Nintendo has the rights to the best dpad. Sonys has flaws of its own and the 360s is downright horrible!

+ Show (2) more repliesLast reply 6390d ago
thor6390d ago

The trouble with it is is that generally, you don't WANT the d-pad to function like an analogue control. I remember an article about how they'd "fixed" the problem by creating a limited edition controller or something with 32 possible directions rather than 16. That is not the problem.

In most games, the directions on the d-pad are assigned to different things entirely, as though they are buttons. On the PS3 d-pad, if you press up, you've pressed up and there's no ambiguity. The 360 controller's d-pad reminds me of a shoddy 3rd party PS1 controller I once bought - it doesn't work because the up/down/left/right should be seperated as _buttons_. Needless to say I've not bought a 3rd party controller since.

Even in fighting games, because of the combos you need to perform, you want to press a specific direction with no ambiguity. The exact problem, as is described here, is that it might recognise your "down" press as a down-left or even a left because the down and left buttons are not seperated.

jack who6390d ago

http://kotaku.com/5039756/3...

limited time, only be available in Europe, Asia and Latin America.

n to the b6390d ago (Edited 6390d ago )

right on, thor. wish the 360 controller had separate buttons for up, down, left & right. still greatly prefer the comfortable feel & heft of the 360 controller vs. PS, tho.

thor6390d ago

I know. I even mentioned that they did that. They were fixing the WRONG ISSUE!!! The issue is NOT that it doesn't register enough directions. Who on earth ever wanted their d-pad to register 32 directions! That's what the analogue stick is for! The d-pad is for DIGITAL INPUT. Hence, the up/down/left/right should be seperated so you CAN'T have it think you're pressing left when you meant to press down.

I thought that this was everybody's issue with it!

6390d ago Replies(2)
FantasyStar6390d ago

http://www.instructables.co...

I applied this method to over 30 controllers from all 3 revisions and they all helped improve the 360 D-Pad by at least 70%. I recommend it.

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer41d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde39d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy39d ago

And then MK1 killed it again.

DivineHand12539d ago (Edited 39d ago )

15 years went by so fast. I remember playing through the story mode at launch.

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Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

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eurogamer.net