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190°

Jeff Gerstmann on the DualSense Controller “it’s awesome”

Jeff Gerstmann is one of the longest running games journalists out there with around 28 years in the industry. So it is fair to say he might know a thing or two about controllers and in the latest edition of the Giant Bombcast he made his views on the DualSense controller public.

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playstationing.com
LoveSpuds2026d ago

I was really surprised by Jeff and Brad's excitement and enthusiasm in the GiantBomb quicklook given that they are generally quite jaded and snarky about most things. Really excited to get my hand on PS5 in a few weeks time.

SullysCigar2026d ago

Same. I guess that goes to show how God this thing is - literally everyone is pumped that ha had their hands on DualSense!

RosweeSon2026d ago

Never doubted moment I heard about this controller I was in. It’s new exciting and can change the way we play I’m all for it. Add in the top quality games they’ve provided all gen I’m sold 😂🙌🏻

The_Sage2026d ago

I can't wait to try this out for myself.

neutralgamer19922026d ago

Why are we surprised Mark Cerny made huge improvements with the deal shot for and now he's making huge improvements with dual sense controller. He's one of the legendary game developers and overall a well-known person in the gaming industry he knows what he's doing. What's amazing about him is he never officially worked for Sony even though he was working with them for such a long time

ElementX2026d ago (Edited 2026d ago )

I love bombcast and beastcast

LoveSpuds2026d ago

Yup, it's a toss up between GiantBomb or Easy Allies for my fave podcast, whilst Jeff and Vinny are funnier, I prefer Easy Allies more upbeat and positive tone.

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40°

Clair Obscur Expedition 33 Surpassed Elden Ring as Most Awarded Game Of All Time with Wccftech GOTY

With the 2025 Wccftech Awards GOTY, Clair Obscur: Expedition 33 surpassed Elden Ring as the most awarded game of all time.

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wccftech.com
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused339d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer1992338d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon338d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

Spectator Mode Podcast Ep.186: $80 Games, GTA VI Delayed, Gaming Journalism Shakeup

The Outerhaven says: $80 video games, Grand Theft Auto VI delay, Polygon and Giant Bomb gutted, and the lack of crossplay in Elden Ring Nightreign in Spectator Mode Podcast Ep. 186.

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theouterhaven.net