
The build-up is huge. The expectations high. Everything runs at fever pitch. That's right, game launches are big (and stressful) affairs. For consumers, it's a waiting game.
Sure, we've seen the steady trickle of new screenshots, new trailers, playable convention demos and downloadable demos over the previous months - or often, much longer - but that's only half the story.
It's not only a waiting game for us, it's also a waiting game for the folks who toil away on a title. They've got so much more invested. While the consumer's aim is to buy a solid game, the aim of developers is two-fold: produce a solid title and then sell it. After all that time spent working on a game and then releasing it "into the wild" must be a nerve-racking, thrilling and maybe even somewhat bittersweet. It's out of the developer's protective cocoon and must fend for itself.

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.