200°

Godfall Augment Constellations Explained

Technical Producer Dick Heyne recently talked with GameByte to about how to tackle with the Augment Constellations mechanic.

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sirusgaming.com
nickanasty2061997d ago

Ended up being a sucker pre-ordering this even though i still feel it will be very bland, in hopes of it exceeding my expectations. Of course i still got Demon Souls, Sackboys Adventure and Miles Morales, so worst comes to worst i have stuff to play until CyberPunk consumes my life the following week.

porkChop1997d ago

Godfall really does look bland/boring. It seems like a wait-and-see kind of game.

nickanasty2061997d ago

I agree, i should have waited. Can always return it if reviews are terrible prior to launch.

LordoftheCritics1997d ago

When a game has to make a trailer for a single weapon, you know its gonna be barebones.

lukasmain1997d ago

I think it's mechanics look amazing. I'll be playing it

NEXUS-61997d ago

nick - Good to hear mate, you've gotta take a punt every now and then. I'll be doing the same thing - but also have the same reservations others have mentioned.

Something new is always good - now it's up to Counterplay to deliver.

sprinterboy1997d ago

Looks great for me also, too many sheep following others these days.
If it's not fortnite,GTA.cod or a AAA sony or MS studio its already classed as shite before anyone even played it.

Father__Merrin1997d ago

Looks like a great game but I feel it will be one of those games that goes under the radar

RPGer1997d ago

Heavnly Sword looked better(gameplay wise) and far more intrested than this western-WOW armored characters.

lukasmain1997d ago

What a blatant steaming pile of bullshit.

Hellcat20201997d ago

I think it'll be a great game
Day one

Killer73nova1997d ago

Looks like lego bionicle and I can never unsee it 😂😂😂 28514;

Show all comments (14)
30°

John and Brenda Romero reflect on the industry crisis

The pair have had to dramatically downsize their studio since the money dried up – but they're determined to keep on coding to the bitter end

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gamesindustry.biz
30°

Donkey Kong Bananza has a big-brained approach to asset recycling

Programmer Tatsuya Kurihara explains how and why 3D assets are recycled in Donkey Kong Bananza.

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gamedeveloper.com
50°

ARC Raiders' design director tells us about the "strong appetite" for PvE

ARC Raiders' design director Virgil Watkins sits down with Pocket Tactics to chat PvE as Embark Studios prepares for the new Flashpoint update.

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pockettactics.com
MinnesotaFatts6h ago

The articles not available in my region. What's the long and short of it?