1040°

PSP 2 Graphics Processor Revealed?

PSP World speculates on the specifications of the graphics chip in the PSP successor.

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pspworld.com
clinker6360d ago

Wow those demonstration images look amazing, and they aren't even from the new SGX55x, which is what is going into the PSP.

I can't wait to see what games are going to look like on this thing.

Doppy6360d ago

Why not design a cheaper, easier to use, and slightly less powerful cell processor. It would help the cell processor, become a lot more profitable, and developers would have an easier time developing for the PSP, and PS3. And if the rumors of the PS4 using multiple cell processors then it would make since to use this in the PSP2.

TheIneffableBob6360d ago

The Cell is a complex beast. To make it fit into a mobile device form factor would take a lot of time and money. It probably isn't even viable given the way it works.

Kami6360d ago

Quote: "next-generation PSP GPU to be somewhat in-line with the graphics capabilities of the RSX chip currently found in the PS3"
DAMN!!
nuff said.

ThanatosDMC6360d ago

If Capcom announces that the new PSP2 is coming out with a MH3 then this baby will sell like pancakes in Japan. Cuz i know i will... i'll be lining up for one if it ever came out with MH3.

Also, those images looks somewhat similar to those that that Sony released when they used the PS3's Cell to create graphics images without the use of the nvidia card.

Gondee6360d ago

The Cell isn't really low power!!!! -_-

Doppy6360d ago

I think a mini cell would be great for the PSP2. It would make the PlayStation brand become more apple like. Everything would have the same development PS3 games may be able to be played on the PSP2 (remote play is OK, but think of it all first party games can be played on your PSP2 since they have a similar architecture), both systems should share the same PSN (play PSN games on PSP2). If they have the same or a similar architecture, than it just makes everything that much easier for the PSP and Sony. The only thing Sony would have to do is provide a battery that can support the cell, and find a way to add more features to it since it has a lot already.

Oh and earlier when I said make a less powerful powerful cell, I meant less power consuming.

socomnick6360d ago

Well, it might be because the cell is not going to be supported by Sony after the ps3 is finished. I will expect sony to put a more traditional cpu in the ps4 and abandon the cell, it so far has been a failure its not inside of anything other than ps3s.

ChickeyCantor6360d ago

" it so far has been a failure its not inside of anything other than ps3s.
"

WTF? Seriously where does your logic come from?
SOny basically worked with IBM to create the Cell designed for the PS3...who says there won't be other chips taking this concept of the Cell?

+ Show (5) more repliesLast reply 6360d ago
Fishy Fingers6360d ago (Edited 6360d ago )

Ha, I have a friend who works for Imagination, b*stard kept quite about this if is indeed accurate. I'll be bugging him later to see if I can get anything out of him, although very unlikely.

Specs seems promising, the iphone has a lot more raw power than the PSP and the PSP2 should follow suit over the iphone. Quite a way off yet though.

clinker6360d ago

Yeah, I can't believe this, it's like the perfect storm of news.

I mean, we didn't even have confirmation that Sony was developing a PSP successor, and now we know that it is.

Fishy Fingers6360d ago (Edited 6360d ago )

Well technically it isn't confirmed this is for the PSP2 although it is very likely to be. That's what I need to try and get out of my friend.

Id also like to know about the interface/controls. Id like to see multi sense touch screen with dual analogs (mainly for FPS). Plus, with what on paper should be quite fantastic visuals for a handheld, a "TV out" might be nice as well.

Screen Res is another.

I get giddy over new hardware. Sad but true ;)

thor6360d ago

Touch-screens are just a gimmick like motion control. They're not precise enough for games - I'd much rather be pressing buttons.

2nd analogue is a must though. And I agree with the TV out - but doesn't the PSP already have this? Or am I imagining things?

thereapersson6360d ago

And I agree on the fact that a second analog stick is needed for most games, especially FPS titles. Pressing face buttons to look around in a game is the dumbest control method, IMO.

MrPink6360d ago

but good motion detectors and a small camera(for various gameplay stuff) I would like.

uie4rhig6360d ago

but i doubt sony won't put it in this psp..
and and.. a touchscreen is always cool.. as long as it don't jack up the price...

f7897906360d ago

The PSP is releasing games too slow. They need a successor soon.

+ Show (4) more repliesLast reply 6360d ago
aiphanes6360d ago

It need a multitouch screen...but have dual analog sticks for games. It needs the R1\R2 and L1\L2 buttons and six axis control and rumble built in. And a 6 hours battery life with everthing turned on. It needs wifi 802.11n...and 32 GB of flash memory built in...plus memory stick and conpact flash support for additional memory. A built in camera, that is at least 3.2 megapixels..

uie4rhig6360d ago (Edited 6360d ago )

lol no way they'll achieve that for a low price.. if that would happen.. price will be at least £300/$400/€400 lol

micro_invader6360d ago

Yeah, I agree with superaktieboy, you're asking way too much.

The_EE_God6359d ago

is it needs to be 10-12 Ibs

TOO PAWNED6360d ago

Am i only one not impressed by those numbers? If it turns out that it is going to be as powerful as RSX(which i doubt) than it could be cool

Jdoki6360d ago (Edited 6360d ago )

You have to strike a balance with a handheld console.

What's the point of having something as powerful as an RSX in a handheld when a) the screen resolution is so low that most of the power would be wasted, and b) the battery life would be measured in minutes not hours (or would require a battery far to big to carry around)!!

clinker6360d ago

You can't tell very much from clock speed or polygons/second

The pixel fill rate of the current-gen SGX530 is already twice as high as the PSP GPU. With directX 9.0 pixel shaders this thing is going to rock your world.

uie4rhig6360d ago

lol directx? you do know that directx is only used in MS products.. you would be talking about openGL lol not directx

clinker6360d ago

Microsoft does not own Imagination Technologies or Nvidia.

Video card manufacuters make cards that support different graphics specifications, such as DirectX and OpenGL.

ShiftyLookingCow6360d ago

hah thats exactly what I was gonna say. And these days, OpenGL is no more the leader in defining new specs, so manufacturers invariably use DX specs to give an idea of what their card is capable of.

uie4rhig6360d ago

make the RSX a directx compatible device as much as you want.. you still wont be able to let it render dx graphics through the ps3.. sony simply wouldn't be allowed coz of MS :P

castdreams6360d ago

They haven't released any of the specs for the chip that will actually be used in the PSP2. The numbers they give in this article are from the current generation PSP and the current generation PowerVR chips.

+ Show (4) more repliesLast reply 6360d ago
heylo6360d ago

"Note that the specifications above are for the current generation SGX530. The SGX55x, which is still in development, is expected to be much more powerful."

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney10d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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lodossrage11d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman10d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb9d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.