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Demon's Souls Remake: Gameplay Trailer Tech Breakdown + First PS5 Frame-Rate Analysis

A generous slice of Demon's Souls gameplay emerged from Sony's recent PS5 showreel - at last giving us an early glimpse into its frame-rate performance. Early signs point to a robust 60fps showing from Bluepoint Games, with the game set to its performance mode throughout the trailer. Tom looks at the game as it stands, as one of the showcase titles for PS5's launch window.

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digitalfoundry.net
blitz06232069d ago

For those who don't want to watch the entire thing:

Performance mode = 1440p/60fps
Resolution = 4k/30

tombfan2069d ago

That's an assumption, it's not confirmed they were having troubles analyzing the resolutions because of the excellent anti aliasing and the great motion blur.

They're assuming it's 1440p, 60 fps because to their imagination it's pretty hard to have that kind of level natively at 4k and 60 fps, BUT... we don't know for sure yet.

Fishy Fingers2069d ago

"even so native 2560x1440 is in evidence across the video"

DarthZoolu2069d ago

So this isn't running at 4k 60fps? How? I'm very surprised by that.

East76lands2069d ago

Ray tracing on resolution mode?

oof462069d ago (Edited 2069d ago )

@East76lands: Don't know yet. But they said the 1440p gameplay did not have ray tracing.

GreatSako20202069d ago

DF might be wrong. It might still be 4K. The Pixel density of this trailer is same as other native 4k games.
https://www.neogaf.com/thre...

Christopher2069d ago

Their pixel counting is way the heck off. No way that's 1440p. The pixel density is higher than the 4k Halo Infinite presentation.

CaptainHenry9162069d ago

Definitely looks better than Halo Infinite

ecchiless2069d ago

DF is sht, im gonna wait for nxg video.

Marquinho2069d ago Show
PurpHerbison2069d ago

I would seriously hope that a next gen 'performance mode' isn't just 60fps. 60fps should be standard on resolution mode. Performance mode should be 120fps.

Ju2069d ago (Edited 2069d ago )

I am totally ok with that. This game looks sick. And at 60fps. Level of detail is insane. That's probably a sweatspot to max out those 10.2 Tf. 1440p is actually great resolution if you can pump in that many details and run filters or scaler that you can't really tell it isn't native 4k. Who knows, maybe there is some new form of cb of dlss at work.

Drakul2069d ago

What? No 4k / 60 fps??!! If its true it sucks.

Marquinho2069d ago Show
AKS2068d ago

I'd be surprised if it isn't using temporal injection considering Bluepoint has already copied Insomniac's technique for the 1440p mode of Shadow of the Colossus. Temporal injection almost always looks better than 1440p games on the same hardware and would explain why it was easily mistaken for native 4K.

+ Show (13) more repliesLast reply 2068d ago
SyntheticForm2069d ago

Got it preordered.

Going to be the first PS5 game I play.

I'd say that's a good start.

GottaBjimmyb2069d ago (Edited 2069d ago )

game looks excellent, don't care about the pixel count, textures look top notch, lighting is great and 60fps sounds like a dream. Hate it when games go for 4k at the expense of much more important visual quality, I 100% imagine I will be playing in performance mode when it releases, think it was good of them to show it off in that mode too.

GaboonViper2069d ago ShowReplies(5)
alb18992069d ago

I will buy first the SX but I'm definitely looking forward to play this game and Ghost of Tushima with enhancements.

TheDibbler2069d ago

Hopefully you don’t have to pay for those enhancements. GoT is an amazing game BTW.

blackblades2069d ago

Riiight you guys see how he started the comment.

DerfDerf2069d ago

Can't wait to get this at launch!!!

2069d ago Replies(1)
IamTylerDurden12069d ago

Easily my most anticipated next gen game this year. Disk based PS5 and Demon's secured for pre-order.

Visually, Demon's Souls is probably the best looking game I've seen running on next gen. Miles Morales looked fantastic during the combat sequence as well. R&C looked excellent. Kena was spectacular. But Demon's Souls really is a next gen exclusive. How many next gen exclusives are launching this November? Not many. Demon's Souls will be a special experience.

+ Show (4) more repliesLast reply 2068d ago
UnSelf2070d ago

Demon's Souls was the first and only Souls game i played. Looks like the 2nd one ill play will be...Demon's Souls

GaboonViper2070d ago

Enjoy, Bluepoint are a fantastic developer.

SullysCigar2069d ago

With Shadow of the Colossus they managed to give me the same sense of wonder I had the first time around. That's crazy, usually remakes of games you love are still enjoyable...but you don't get the '1st run' magic.

They're really are talented and this is my most anticipated game because it's those guys and, well, because it's Demon's Souls!

2069d ago
toxic-inferno2069d ago

I highly recommend Bloodborne, if that means anything!

ChiefofLoliPolice2069d ago

You missed out on Bloodborne. It was a masterclass of a souls game.

UnSelf2069d ago

I’m not a big Fan of souls games. I like very difficult games but they have to be fast paced. I beat all the Ninja Gaidens, GoT, ffvii etc on their hardest levels but souls is too slow for me. I always liked Demon’s tho

RgR2069d ago

Bloodborne is the fastest paced souls game from from software

Sekiro is fast but more rythmic.

If you want a fast paced game you gotta play bloodborne.

UnSelf2069d ago

Now sekiro is what I really need. I’m waiting on a price drop to jump in

ChiefofLoliPolice2067d ago (Edited 2067d ago )

Right on the money. Sekiro reminds me alot of Bloodborne actually. Each souls game do have their own pace and rhythm but Sekiro reminds me a lot of Bloodborne. But Bloodborne is still my favorite though.

MajorLazer2069d ago

DeS was my first too, and it's still my favourite and most cherished game ever. I went in order, starting with DeS, then DS1, DS2, Bloodborne and finally DS3. Will pick up Sekiro in the next few weeks. Cannot wait to re-enter Boletaria.

+ Show (2) more repliesLast reply 2067d ago
BigBosss2070d ago

Game looks breathtaking!

You're breathtaking, you are all breathtaking

Definitely picking DS on launch :)

ClayRules20122069d ago

LOL.

That E3 moment with Keanu just played in my mind while reading “You’re breathtaking, you are all breathtaking”

But, DS definitely looks breathtaking and I’m sure playing it on PS5, with the DualSense5 controller...oh my, that experience will be something else. Spider-Man: MM (which I’m excited for as well) will be the game played when a cool down is needed hours after playing this game.

Ashunderfire862069d ago

Me too I got my PS5 preorder secured Lets Gooooooo!!!!!!

Teflon022070d ago

Love that these games got 60fps modes now as an option for those who care. I love it

GaboonViper2069d ago

1440P/60 with a DLSS solution is the best way to go for both consoles, allows overhead for more effects and such.

LincolnHawk2069d ago

This. Couldn't agree more.

RaidenBlack2069d ago

Wonder what's the 60fps resolution of Miles Morales.

TheDibbler2069d ago

Except for the fact that neither console has a DLSS solution announced. I’m not sure if that will be part of the RDNA 2 architecture but I hope so.

Ju2069d ago

It must support some form of CB because it plays PS4 Pro games. Sony hasn't said much. I would be somewhat surprised if Sony didn't refine this .

+ Show (1) more replyLast reply 2069d ago
Marquinho2069d ago

I'm perfectly fine with lowering the resolution in order to improve visual fidelity wherever the hardware can't handle 4k/60 at the game's target visuals.

DLSS is an nVidia tech btw. Not sure this is using any kind of ML super sampling.

TheDibbler2069d ago

Yes it is. I meant that neither console or PC version of RDNA 2 has announced any type of AI based up scaling like DLSS.

IamTylerDurden12069d ago

There are heavy rumors that Sony has designed PS5 to utilize DLSS technology and that they will lean on it in a similar fashion to how PS4 Pro was designed for cb.

Supposedly it could allow for better visuals without the overhead. A far more advanced solution than checkerboard, but another smart move. In reality, cb helped PS4 enormously regardless of the "true 4k" crowd's criticisms.

I'd rather have incredible looking games at 1440/60 with DLSS than Crackdown in native 4K. But that's just me..

In all honesty, it's the visuals on screen that matter, not the numbers. PS4 Pro was legitimately less powerful than 1X yet Sony had the best looking exclusives. The gap between SX and PS5 is half that of Pro vs 1X and if the DLSS rumors are true it could really shock ppl this gen when they compare the visual quality of PS5 vs SX exclusives.

With all the Microsoft hype over power, I truly expect Demon's Souls and Miles Morales to be the best looking games this fall. We'll see. I'm excited.

Marquinho2069d ago

@IamTylerDurden1

That's probably going to be Cyberpunk 2077, and it will look better on XSX.

Bathyj2069d ago

Yeah it's good to have the option.

Show all comments (102)
80°

Sony's Bluepoint Closure Should Concern Every PS Studios Fan

Sammy: "Sony disastrously and disgracefully shuttered Texas-based fan favourite Bluepoint yesterday. The long-time PS Studios partner never got a chance to ship a game under its new parent company.

This news hit me particularly hard because I believe it reflects the erosion of once-great PlayStation management that I think we’ve all been feeling for quite some time."

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pushsquare.com
CrashMania98d ago

How was this allowed to happen? A studio know for excellent remakes and remasters were put on a GOW live service game? Something nobody wanted? There are so many other, more interesting projects, for me they were the prime studio who should have remastered or remade Bloodborne, what an absolute waste, I'm really annoyed about this.

Hulst should have followed Jim Ryan out the door, especially after his failed concord brainchild, execs really do only fail upwards.

Extermin8or3_98d ago

You say "no body wanted" but we don't actually know if the Devs were the ones to pitch it. For all we know

Elda98d ago

If that was the case you would have thought Sony would have told Bluepoint no & had them make the God Of War trilogy remake instead while having Santa Monica Studios concentrate on the next God Of War & what ever else they're working on. A Bloodborne remake/remaster would have definitely printed Sony millions. It seems the upper management doesn't care what the fans think including them making awful business decisions. To take Bluepoint under their wing for 5 years & dismantle them is crazy work, Sony should have auctioned Bluepoint off to to a company that could really use them.

-Foxtrot98d ago

If the really did pitch it then they would have wanted their own IP for being a brand new game, not using someone else’s IP when it’s not a remake this time.

CrashMania98d ago

I mean I guess, but doubt that a small team of 70 wanted to do a live service game, I don't buy it personally, but we'll never 100% know.

Scissorman98d ago (Edited 98d ago )

i think you are half right. sony became hyper-focused on live service games and given that, studios would then pitch live service games because those projects were the most likely to be greenlit by the higher ups. now, as for what the hell bluepoint was working on since their god of war game was cancelled is beyond me. it's just increasingly frustrating when sony just announced a god of remake which is still in its infancy when bluepoint could have been working on it for years and likely would have shipped it by now.

MDTunkown97d ago

We had a god of war mp in the past and it didn’t do well back then with less competition so doubtful people wanted a live service game especially from devs that made some top tier remakes

Michiel198997d ago

Copium like this is the reason they're in this position. Sony could do no wrong and when something did go wrong, it's never the corporate suits at sony who are to blame.....its either: devs bad or ms/phil spencer bad while their own backyard is on fire. This is the result of not caring what your fav company does just because another company does (way) worse and automatically condoning everything. I hope they can turn it around without having to fuck over their customers more because especially some of the games on ps1 through ps3 were absolutely amazing.

Can't really say im surprised it's gotten to this point although I didn't expect them to close Bluepoint who has always delivered stellar work.

1nsomniac97d ago

The devs didn’t pitch it. It’s already been discussed publicly. They had literally just started on a new undisclosed project they were still in the initial ideas phase when they were asked to stop and do GoW instead.

Extermin8or3_86d ago

Love the downvotes considering it's since become public knowledge that yes bluepoint DID infact pitch the god of war game. They also eventually pitched a Bloodborne remake but from software torpedoed the project, sadly.

+ Show (5) more repliesLast reply 86d ago
neutralgamer199297d ago (Edited 97d ago )

Everyone keeps asking for a Bloodborne remaster or remake — a game that genuinely deserves preservation and modernization. Instead, we got a remake of The Last of Us and then a remaster of The Last of Us Part II, both of which were already recent and widely available. That decision feels tone-deaf. It’s hard not to question priorities when so many legacy titles are untouched.

Bluepoint built its reputation on honoring PlayStation’s history. They were masters at remakes and remasters. There is an entire catalog — from PS1, PS2, and PS3 eras — that fans would celebrate. Yet instead of leveraging that strength, they were redirected toward live service ambitions. Six years later, there’s nothing to show, and now the studio is gone. That’s not just disappointing — it feels like wasted potential.

Sony Bend is another example. Days Gone 2 wasn’t greenlit, and the studio was reportedly shifted toward live service. Years later, that project was canceled, and they’re back at square one. That’s years of development time lost in a generation that already feels light on first-party output.

What’s even more concerning is the broader shift. PlayStation used to thrive on bold, risk-taking single-player projects and strong Japanese creative influence. Now the strategy appears more Western-focused and heavily driven by the live service model — where multiple failures are acceptable as long as one becomes a breakout success.

Competition used to push Sony to take creative risks. The PS3 vs. Xbox 360 era forced innovation. Today, Xbox has shifted direction, Nintendo operates independently in its own lane, and Sony doesn’t feel the same competitive pressure. Without that tension, the urgency to push boundaries seems diminished.

The frustration many fans feel isn’t just about one remake or one canceled project — it’s about a sense that PlayStation’s identity is drifting. And while loyalty is natural, defending every decision without criticism doesn’t help the platform grow.

It’s not anger because we hate PlayStation. It’s frustration because we care about what it used to represent

Jack tretton
Shawn laden
Andrew house
Kaz
Shu Yoshida

These people aren't walking through the doors anymore

Relientk7798d ago

It does concern me that they think closing amazing studios like Bluepoint and Japan Studios is smart.

I'm honestly surprised Media Molecule is still around. They put out what 1 game in the past 10+ years? I personally wasn't interested in Dreams, so they have been a wash for me since the PS3 era. Are they working on a new game? What are they doing?

Stevonidas98d ago

I immediately recalled when they shut down Japan Studio. I don’t understand why any studio would agree to be acquired by Sony, EA, or Microsoft with their history of studio closures.

Reaper22_82d ago

Because of money. Most game studios need financial backing in order to develop games.

97d ago
MrNinosan96d ago

MM is most likely next to close down, and my guess it's sooner than later

FTLmaster98d ago

Frustrating news, for sure. Hulst is on a major losing streak. Baffling decisions....

Lightning7797d ago

They could of let them do a Remakes of Sly, Jak and Daxter maybe the old Killzone games. Ported Demon Souls to other platforms. Steady revenue for growth becoming a 70 team to 100+ eventually.

toxic-inferno97d ago

Precisely! PlayStation have a rich back catalogue that is screaming out for a talented team like those at Bluepoint to work their magic upon.

Such wasted potential. And a terrible thing to happen to those talented workers at Bluepoint.

Demon's Souls remake was the gateway to FromSoft games for me. I'd fully beaten Bloodborne, but had struggled to get into Dark Souls. Demon's Souls - as a launch title - showed me how these games are meant to be played.

Miacosa97d ago

As a PS Fan and someone that looks to new exsperiences not rehashing old ones I can feel for the devs but it does not move the needle as far as getting new video games.

Show all comments (34)
270°

Sony Shuts Down Video-Game Studio Bluepoint

Sony Group Corp. is shutting down Bluepoint Games, the PlayStation subsidiary responsible for developing remakes of video games such as Demon’s Souls.

Roughly 70 employees will lose their jobs amid the studio closure, a PlayStation spokesperson said, writing in a statement that the decision was made “following a recent business review.” Bluepoint will officially shutter next month.

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bloomberg.com
Neonridr98d ago

Well this sucks. Were they working on anything lately?

BlackCountryBob98d ago

They’d been working on a God of War GaaS game that got shut down I think. Had been hoping they would be taking the lead on the remake of the original trilogy as their next project instead.

Neonridr98d ago

damn, loved their work on the Uncharted series remasters. That would have been great as I missed the earlier GoW entries.

Popsicle98d ago (Edited 98d ago )

Same. I figured they may have created some useful assets while working on the scrapped GaaS game that could have been transferred for use in the trilogy remake. Such a shame, Bluepoint did a phenomenal job with the Demon Souls remake. A transition to the GoW remake seemed like a perfect match for their talent.

VenomUK98d ago

The only reason Sony would've shut down Bluepoint is because it's not profitable. But the reason it's not profitable is because the studio has spent years working on a GaaS game that wasn't released - that's not its fault!

With a ready made accomplished team Sony could've had them work on anything, how short-sighted to dismantle them. This move is a bad move from the highest level of management and accountants and it's a worrying signal that behind the scenes PlayStation is being mismanaged.

badz14998d ago

God damnit Sony! These guys are so talented and you guys criminally misused them! And for what? Jim Ryan's crazy GAAS future that was hated by gamers from the get go and never materialized??

I hope that guy rot in gaming hell for what he has done but why didn't Sony put them onto another remake project? They are very good at that and whatever they come up with will surely sell, come on! Why the sudden closure? This sucks balls!

I am very worried about Bend Studio now.

+ Show (1) more replyLast reply 98d ago
darthv7298d ago (Edited 98d ago )

DAMN... I say we stick it to Sony and all jump ship to Xbox.

/s

Yes, that was a joke. What isn't a joke is where will these guys go now? They are really talented at remaking games. So any publisher would be wise to scoop them up. Lord knows there are tons of quality games from years gone by that could use a bit of modern TLC and re-introduced to new generations of players.

Profchaos98d ago (Edited 98d ago )

Nintendo has a ton of old games that could use remakes fingers crossed

@lightning pretty rare for Nintendo to shut studios down

repsahj98d ago

is there a way to save this studio? MS or Nintendo?

Lightning7798d ago

Uuh no Nintendo would turn then into a Nintendo retro shop reselling remastered games for 60 or 70$. MS? Would shut them down also. None of these companies are your freakin friends.

1Victor98d ago

There’s a impostor among us 🤣

With what I’m going to say I want you to understand first that I’m raging inside but I also understand that there is a lot that don’t get published about studios closures like monetary burdens, management issues, quality issues, are some of the one that come to mind.
I wish the best for those that lost their jobs and hope that Sony compensate them more than appropriately.and they get hired fast by other developers.

+ Show (1) more replyLast reply 98d ago
-Foxtrot98d ago

Go f*** yourself Sony

Your stupid management are the ones who made them waste years on a God of War live service title only to cancel it.

This is insane, they’ve really screwed up here, what the actual f*** man.

KiRBY300098d ago

Sony has been sabotaging themselves for the whole generation. their focus on live service has been an absolute disaster for everyone involved, the gamers, the studios, the investors. where are the solo games? what did Bluepoint do to deserve this? they done a brilliant job remastering and remaking games for sony and this is how sony treat them? after years wasted for a crap GOW live service nobody wanted.

man, fuck sony. they're so dumb it's incredible.

Profchaos98d ago (Edited 98d ago )

I've been hardcore PlayStation since the PS1 but man If Xbox was legitimately competitive and not just giving their games away I might consider switching hell Nintendos been more appealing than Sony lately at least they are putting games out

This live service push has killed so much of my hype for Sony this gen

Outside_ofthe_Box98d ago

"Sony has been sabotaging themselves for the whole generation. their focus on live service has been an absolute disaster for everyone involved"

This is it. This is why you stick to what you are good at. If a studio themselves have a genuine interest in live service, sure let them have at it, but to push it on to developers is exactly how not to handle a studio.

Like you said BluePoint didn't do anything to deserve this. It was Sony's mismanagement of forcing them to do something that isn't their strength that led to the closure. They have done nothing but great things till the live service push and would still be here had it not been for that.

How much money have they lost since this live service push? So much wasted time and money on cancelled games and failures as a result.

Lightning7798d ago

@Prof

Not sure what you mean. Ever since Xbox started PS fanboys been wanting Xbox gone. They barely competing anymore this is what it looks like now. Been telling ppl for years but fanboys just make stupid excuses. So welcome to the outcome.

The_Hooligan98d ago

Seriously fuck Sony. People in charge of making the decision to push GAAS are all safe but the actual developers who had no say are all fired. Great work Jimbo/Herman!!

+ Show (1) more replyLast reply 98d ago
isarai_lee98d ago

I hate Jim so damn much for his GAAS push, this is absolute bullsh*t!

Cacabunga98d ago

I think we can sadly say that we are witnessing the PlayStation fortress collapse before our eyes..

GamingSinceForever98d ago

@Profchaos you sound dumb as Hell. What are you like 12? What do you mean by you might consider switching? For what reason can’t your grown ass buy whatever console you want? No one has forced you to be a loyalists to a single platform but yourself.

Grow up bro. All jokes aside.

slate9197d ago

Respect for being consistent on this take. Not sure why sony has been self-destructing since 2020

+ Show (2) more repliesLast reply 97d ago
Johnh522398d ago

This really sucks they couldve did Socom remaster or live service instead of milking gow to get shut down this sucks a good studio.

Show all comments (124)
230°

Top 10 Soulslikes You're Not Playing

Soulslikes are punishingly difficult but amongst the most compelling games. Power Up Gaming goes through the top ten Soulslikes you're likely not playing.

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powerupgaming.co.uk
thorstein473d ago

Demon's Souls isn't Soulslike. It's the original Souls game. WTF? And Elden Ring?

Another Crab's Treasure simply is not.

All the journos claiming things are "Soulslike" simply don't know what that word means.

GeeEssEff472d ago

The term “Soulslike” has become ridiculously diluted. I have seen it used for games just because they are difficult.

Cacabunga472d ago

Reminds me of Doom like back in the days for every FPS game

blackblades472d ago (Edited 472d ago )

Yeah, souls, souls lite, souls like same goes for rogue.

anast472d ago

It's either AI or the writer doesn't know the subject matter.

robtion472d ago

I've played all of these bar the Crab one so not a very accurate title.

Goodguy01472d ago (Edited 472d ago )

Nioh 1+2 imo are the best souls clone. Love the melee combat and ki system, really hoping team ninja doesn't abandon the IP and continue with a new title, hell just give us your take on the western fantasy setting for a new nioh game.

robtion472d ago

Yes Nioh 2 in particular is great. Also Wo Long (which is basically Nioh 3).

qalpha472d ago

Should have included 'Lies of P'. Seriously fun game.

Nacho_Z472d ago

That's what I was going to say, great game. Best non From Soulslike I've played.

jznrpg167d ago

Lies of P and Wuchang Fallen Feathers are best soulsikes to me. I slightly prefer Wuchang ut they’re both awesome. I’d say Black Myth Wukong too but it’s a little more action than most souls games but it could fit in there as well.

472d ago